Game menu.
Inventory:
1.
You have an ordinary life as an assistant manager in a restaurant. The manager is currently enjoying his holiday in Thailand, so you are responsible for leading this busy restaurant. The first week after the manager left was a nightmare, but eventually everything went smoothly, and turned to a daily routine. Your staff and all your customers like you, the restaurant is super busy, the business is growing and running smoothly.
You remember these … and your name … but you forgot why you came here …
You lost control of your vehicle, skidded off the road, hit a tree and lost consciousness. When you came around, you felt a little headache so you probably hit your head and suffered a temporary memory loss. One of your employee had an accident last month and the same happened to him, and he needed long weeks before all his memories returned. You hope that your case will not last that long.
First, you check yourself: you suffered no physical injuries. The front of the car got crumpled, steam coming out from the damaged cooling system. You get out of the car to check what caused the accident, because you don’t remember that either. And the question returns: why did you come here …
here …
in the fog …?
Your watch says it’s 3 PM afternoon, but you can’t see the sun. All you observe is old trees around you, the closest ones, anything further than 10 metres are covered by the fog, which seems a little bit unnatural as it is whirling like smoke when we throw wet wood on a camp fire. You have never seen a fog like this.
The trees seem pine trees, judging from the branches above your head. The air is humid and still, and though no wind, the branches move a little bit and the dead fallen leaves too… or are they footsteps?
Your original question returns: why have you come here? What business you’re supposed to have here?
You look into your car and find your mobile phone. No network, no signal, you cant even call emergency numbers. The car is stuck. You need help. Maybe shouting? Or walking back to the road and stopping the first car passing by?
2.
You shout for help. “Hello. Anybody here? Help?” No one answers. However, from the fog, from a source unseen, you hear footsteps on the dead fallen leaves for some seconds. And then silence. You are about to shout again, when you notice a message on the rear windscreen, written in the thin dust.
DO NOT FOLLOW ANYONE.
All right. Who the hell wrote this here?
You shout for help. “Hello. Anybody here? Help?” No one answers. However, from the fog, from a source unseen, you hear footsteps on the dead fallen leaves for some seconds. And then silence. You are about to shout again, when you notice a message on the rear windscreen, written in the thin dust.
DO NOT FOLLOW ANYONE.
All right. Who the hell wrote this here?
3.
You walk back to the road, and see the trails your car left behind. You follow these to the barrier running along the road.
The road turned slightly left, but you were just driving straight without braking, as if you had fallen asleep. You never sat in your car when you were tired, so you don’t understand how this have happened. The road leads in the fog.
You see nothing but the rolling fog at the direction of your arrival. The main question returns again: what business you have here? You still have no clue, memories.
You should follow the road, trying to find some help and hoping the memories of your original plan return. You make some steps towards your unknown destination and notice the silhouette of something. As if it was another road sign, but it’s way bigger than the one you had seen. Yes, looks like it’s a tall welcome board. Are you at a town? What town? And why?
You walk back to the road, and see the trails your car left behind. You follow these to the barrier running along the road.
The road turned slightly left, but you were just driving straight without braking, as if you had fallen asleep. You never sat in your car when you were tired, so you don’t understand how this have happened. The road leads in the fog.
You see nothing but the rolling fog at the direction of your arrival. The main question returns again: what business you have here? You still have no clue, memories.
You should follow the road, trying to find some help and hoping the memories of your original plan return. You make some steps towards your unknown destination and notice the silhouette of something. As if it was another road sign, but it’s way bigger than the one you had seen. Yes, looks like it’s a tall welcome board. Are you at a town? What town? And why?
4.
You shout again. “Hello. Who’s there?” No answer. The footsteps sound from a little bit further now. They are moving away from you. You make a step towards there, and the footsteps stops. Maybe it was just an animal?
You shout again. “Hello. Who’s there?” No answer. The footsteps sound from a little bit further now. They are moving away from you. You make a step towards there, and the footsteps stops. Maybe it was just an animal?
5.
You start walking towards the source of the footsteps on the dead fallen pine needles, when you hear them again. And without a doubt, it is not an animal. You can’t see who that is. They keep moving further and further from your car.
(Warning. Risk of death is close. Choose wisely.)
You start walking towards the source of the footsteps on the dead fallen pine needles, when you hear them again. And without a doubt, it is not an animal. You can’t see who that is. They keep moving further and further from your car.
(Warning. Risk of death is close. Choose wisely.)
6.
You keep following the stranger. The fog swallows the sight of your car behind you. You hear other strange sounds. A twig just broke? Or another steps? You can’t sense the directions.
The stranger begins to run away from you. You can reach him if you start running now, even if you are losing your sense of direction…
You keep following the stranger. The fog swallows the sight of your car behind you. You hear other strange sounds. A twig just broke? Or another steps? You can’t sense the directions.
The stranger begins to run away from you. You can reach him if you start running now, even if you are losing your sense of direction…
7.
You go back where you came from. You walked nearly one kilometre, but saw nothing and no one. However, you start hearing movement from the other side of the barrier. Someone is walking in line with you in the fog, and stops when you stop.
You go back where you came from. You walked nearly one kilometre, but saw nothing and no one. However, you start hearing movement from the other side of the barrier. Someone is walking in line with you in the fog, and stops when you stop.
You run after the stranger. You have no clue how long you have been running. All you hear is you are getting closer and closer.
And then you manage to reach the stranger behind a very old tree.
At least, theoretically. No one is here. You look around, down the ground, on the pine needles: no footprints, no sign of anyone. You still keep catching your breath, and start walking back to your car.
This way…
No… this way…
Or maybe this way? …
You still looking for signs of your car in the fog for long hours, but found nothing. Not even the road.
You’re circling, trying to memorize small signs: this twig is broken, a small bush at this tree.
And then you manage to reach the stranger behind a very old tree.
At least, theoretically. No one is here. You look around, down the ground, on the pine needles: no footprints, no sign of anyone. You still keep catching your breath, and start walking back to your car.
This way…
No… this way…
Or maybe this way? …
You still looking for signs of your car in the fog for long hours, but found nothing. Not even the road.
You’re circling, trying to memorize small signs: this twig is broken, a small bush at this tree.
8-1. With a huge luck, you spot the silhouette of your car. You walk closer and heave a sigh of relieve. You have no idea what you just survived. And now you can go back to the road as you apparently have no other options.
Unfortunately, Lady Luck didn’t smile at you. You didn’t know that the fog hid the silhouette of your car, and you walked by. You follow a direction, you feel that this was the one you came from…
After a few hours you shout for help desperately, but it doesn’t help much. Another few hours and you get so thirsty that you start losing your senses… and your sanity as well as you pass out…
You never come around…
GAME OVER.
After a few hours you shout for help desperately, but it doesn’t help much. Another few hours and you get so thirsty that you start losing your senses… and your sanity as well as you pass out…
You never come around…
GAME OVER.
9.
You give up your intention to find the stranger, so you turn around and walk back to your car. You walk the distance as you ran before. You are certain that this was the way.
This way, yes…
No, this way…
Or maybe this way? …
You walk up and down in the fog but find neither sign of your car, nor the road.
You are circling, trying to memorize small signs: this twig is broken, small bush at that tree.
No, this way…
Or maybe this way? …
You walk up and down in the fog but find neither sign of your car, nor the road.
You are circling, trying to memorize small signs: this twig is broken, small bush at that tree.
8-1. With a huge luck, you spot the silhouette of your car. You walk closer and heave a sigh of relieve. You have no idea what you just survived. And now you can go back to the road as you apparently have no other options.
Unfortunately, Lady Luck didn’t smile at you. You didn’t know that the fog hid the silhouette of your car, and you walked by. You follow a direction, you feel that this was the one you came from…
After a few hours you shout for help desperately, but it doesn’t help much. Another few hours and you get so thirsty that you start losing your senses… and your sanity as well as you pass out…
You never come around…
GAME OVER.
After a few hours you shout for help desperately, but it doesn’t help much. Another few hours and you get so thirsty that you start losing your senses… and your sanity as well as you pass out…
You never come around…
GAME OVER.
14.
You make it to the welcome sign. It is three metres tall, made of metal plates, and so rusty that you are unable to read the name of town, not even a letter.
Beyond the sign, the road slightly turns left again, and on the right hand side behind the barrier opens a valley apparently running deeper further ahead. Here it is only 5 metres level difference. You have no choice but to go ahead.
You walk roughly hundred metres. The valley on your right became so deep now that you can only see the silhouette of the top of the trees. On your left the forest with the dense fog got darker, and in front of you the road still leads to an unknown town.
All of a sudden you hear a door creaking from your left. From the forest… It might be a shed, or generator house, garage, hiding in the fog.
Someone entered.
You make it to the welcome sign. It is three metres tall, made of metal plates, and so rusty that you are unable to read the name of town, not even a letter.
Beyond the sign, the road slightly turns left again, and on the right hand side behind the barrier opens a valley apparently running deeper further ahead. Here it is only 5 metres level difference. You have no choice but to go ahead.
You walk roughly hundred metres. The valley on your right became so deep now that you can only see the silhouette of the top of the trees. On your left the forest with the dense fog got darker, and in front of you the road still leads to an unknown town.
All of a sudden you hear a door creaking from your left. From the forest… It might be a shed, or generator house, garage, hiding in the fog.
Someone entered.
15.
You step over the barrier and follow the stranger who apparently trying to get away from you. But when you stop, they stop too.
(Warning. Risk of death is close. Choose wisely.)
You step over the barrier and follow the stranger who apparently trying to get away from you. But when you stop, they stop too.
(Warning. Risk of death is close. Choose wisely.)
16.
You follow the road, hoping you find something or someone this way. But you only hear the stranger moving in line with you.
You follow the road, hoping you find something or someone this way. But you only hear the stranger moving in line with you.
17.
You walk again among century-old trees. The footsteps sound from ahead. You follow them… Then you realise that the message on the rear windscreen was not a prank: you hear no more steps. And then you turn back, and realise that you got lost. You didn’t even notice that you made nearly three kilometre from the road. And even if you try to follow your steps, something changes around you. Actually, it’s your mind that changes your vision as you drank nothing in long hours. A little bit later you lose conscience. And never come around… GAME OVER
You walk again among century-old trees. The footsteps sound from ahead. You follow them… Then you realise that the message on the rear windscreen was not a prank: you hear no more steps. And then you turn back, and realise that you got lost. You didn’t even notice that you made nearly three kilometre from the road. And even if you try to follow your steps, something changes around you. Actually, it’s your mind that changes your vision as you drank nothing in long hours. A little bit later you lose conscience. And never come around… GAME OVER
18.
You walk towards the source of the noise. Someone might be there and help you.
You step on the wet soil, on the dead fallen pine needles.
You no longer hear the noise but still remember the direction of source. You made like 30 metres from the road deeper into the forest. The fog covered the road behind you. You spot a small building in front of you. A rusty board that says “Danger, Risk of death” confirms that this is a generator house.
Its rusty metal door is ajar, and keeps moving a few centimetres in and out as if there was a soft wind… but there is no wind. Maybe six people could step into this building. There is no noise of a generator, just the dead silence. The building seems abandoned.
You walk towards the source of the noise. Someone might be there and help you.
You step on the wet soil, on the dead fallen pine needles.
You no longer hear the noise but still remember the direction of source. You made like 30 metres from the road deeper into the forest. The fog covered the road behind you. You spot a small building in front of you. A rusty board that says “Danger, Risk of death” confirms that this is a generator house.
Its rusty metal door is ajar, and keeps moving a few centimetres in and out as if there was a soft wind… but there is no wind. Maybe six people could step into this building. There is no noise of a generator, just the dead silence. The building seems abandoned.
19.
You keep moving towards small town to find some help.
While walking, you notice two things: one, you saw no pedestrians, cars, bicycle, and two, you hear no birds.
The fog may cause this as birds can see nothing in this fog, and they need to see where they want to land.
The dark forest is still on your left, and on your right the valley has turned into a deep ravine.
You step to the barrier there and look down. Yes, you can see the top of the trees. The level difference is now significant. In case you fell and miraculously survived you would have dozens of broken bones.
After a few minutes walking, the road slightly turns left to give some space to a gas station at the edge of the ravine. You may find some help there finally. You are still not hungry, still remember the burger you bought at a fast food restaurant, but you became very thirsty. So all you need is some water, phone, and calling a trailer. Simple…
The neon sings along the flat roof of the gas station are out of order.
The fog is so dense here that you can’t even see the first pump. You make some steps closer and spot a car. Its hood open. There is a small shop on your right where you needed to pay for the gas. The shop seems open, but no signs of life: no radio, lights, electrical noises, chatting, nothing. You step closer to the door and push it to enter. It’s creaking…
Everything on the shelves are intact. No one touched them for god-knows how long. The fog is in here too: you can’t see the other end of the store.
Dead silence.
You keep moving towards small town to find some help.
While walking, you notice two things: one, you saw no pedestrians, cars, bicycle, and two, you hear no birds.
The fog may cause this as birds can see nothing in this fog, and they need to see where they want to land.
The dark forest is still on your left, and on your right the valley has turned into a deep ravine.
You step to the barrier there and look down. Yes, you can see the top of the trees. The level difference is now significant. In case you fell and miraculously survived you would have dozens of broken bones.
After a few minutes walking, the road slightly turns left to give some space to a gas station at the edge of the ravine. You may find some help there finally. You are still not hungry, still remember the burger you bought at a fast food restaurant, but you became very thirsty. So all you need is some water, phone, and calling a trailer. Simple…
The neon sings along the flat roof of the gas station are out of order.
The fog is so dense here that you can’t even see the first pump. You make some steps closer and spot a car. Its hood open. There is a small shop on your right where you needed to pay for the gas. The shop seems open, but no signs of life: no radio, lights, electrical noises, chatting, nothing. You step closer to the door and push it to enter. It’s creaking…
Everything on the shelves are intact. No one touched them for god-knows how long. The fog is in here too: you can’t see the other end of the store.
Dead silence.
20.
You enter the small house.
It is abandoned for more than a decade: everything is covered with dust, the generator itself and control panels on the wall are rusty. On the ceiling is a socket of neon tube, the tube itself had blown up, its splinters crack under your feet. Light coming through a small window with broken glass.
You see no footprints in the dust, which means no one was here. It must be the wind then that moved the door. However, since the moment you got out of your car, there was no wind. Strange. You look around to find some kind of telephone, a landline. There is one on the wall, but the cable is cut. You look in the gap between the generators, and spot something. However, the gap is so narrow that you can’t push your arm in. You need some kind of stick.
You enter the small house.
It is abandoned for more than a decade: everything is covered with dust, the generator itself and control panels on the wall are rusty. On the ceiling is a socket of neon tube, the tube itself had blown up, its splinters crack under your feet. Light coming through a small window with broken glass.
You see no footprints in the dust, which means no one was here. It must be the wind then that moved the door. However, since the moment you got out of your car, there was no wind. Strange. You look around to find some kind of telephone, a landline. There is one on the wall, but the cable is cut. You look in the gap between the generators, and spot something. However, the gap is so narrow that you can’t push your arm in. You need some kind of stick.
You find a Screwdriver in the dust.
21.
You walk around the building. The north wall is fully covered with graffiti, god-knows when it had been painted here. There is a small window at the next side. The glass is broken, someone apparently made it with the metal stick on the ground. It’s roughly 60 centimetres long.
You walk around the building. The north wall is fully covered with graffiti, god-knows when it had been painted here. There is a small window at the next side. The glass is broken, someone apparently made it with the metal stick on the ground. It’s roughly 60 centimetres long.
22.
“Hello, is anybody here?” You shout. From the end of the store you hear a noise, as though someone was taking a nap and now woke up and accidentally kicked something. You shout again and make a step towards the noise. “Hello, …
“Hello, is anybody here?” You shout. From the end of the store you hear a noise, as though someone was taking a nap and now woke up and accidentally kicked something. You shout again and make a step towards the noise. “Hello, …
23.
You look around the store, for some water. You find it. The bottle and everything else is covered with dust: no one visited this store in a while. You take this bottle and open it. As you are extremely thirsty by now you drink without even checking the condition of the content… The water is stale. You spit it out. According to the label the water expired ten years ago. Just like everything else. However, the food on the shelves seem fine, even the fruits and vegetables. As if the time had stopped here…
You look around the store, for some water. You find it. The bottle and everything else is covered with dust: no one visited this store in a while. You take this bottle and open it. As you are extremely thirsty by now you drink without even checking the condition of the content… The water is stale. You spit it out. According to the label the water expired ten years ago. Just like everything else. However, the food on the shelves seem fine, even the fruits and vegetables. As if the time had stopped here…
24.
You spot the phone behind the counter. As no one is around, you walk there and pick it up. No tone, no noise. The line is dead. You check your own phone: still no network, no emergency calls.
You spot the phone behind the counter. As no one is around, you walk there and pick it up. No tone, no noise. The line is dead. You check your own phone: still no network, no emergency calls.
25.
“Hello, can I use your phone please?” you shout. As an answer you hear noises again. They are coming from an office or storage. Then they sound from closer: someone is coming to you and apparently trying to step over rubbish bags in a hurry. Chill runs down your spine when the stranger gives a moaning sound, like one gasping for breath.
„Aummm… mmmm… hhhrrr…”
You don’t see him yet…
“Hello, can I use your phone please?” you shout. As an answer you hear noises again. They are coming from an office or storage. Then they sound from closer: someone is coming to you and apparently trying to step over rubbish bags in a hurry. Chill runs down your spine when the stranger gives a moaning sound, like one gasping for breath.
„Aummm… mmmm… hhhrrr…”
You don’t see him yet…
26.
“Hello, is anybody here?” you ask once more. As an answer you hear noises again. They are coming from an office or storage. Then they sound from closer: someone is coming to you and apparently trying to step over rubbish bags in a hurry. Chill runs down your spine when the stranger gives a moaning sound, like one gasping for breath.
„Aummm… mmmm… hhhrrr…”
You don’t see him yet…
“Hello, is anybody here?” you ask once more. As an answer you hear noises again. They are coming from an office or storage. Then they sound from closer: someone is coming to you and apparently trying to step over rubbish bags in a hurry. Chill runs down your spine when the stranger gives a moaning sound, like one gasping for breath.
„Aummm… mmmm… hhhrrr…”
You don’t see him yet…
27.
“Hello, can I buy something?” you shout again.
As an answer you hear noises again. They are coming from an office or storage. Then they sound from closer: someone is coming to you and apparently trying to step over rubbish bags in a hurry. Chill runs down your spine when the stranger gives a moaning sound, like one gasping for breath.
„Aummm… mmmm… hhhrrr… ”
You don’t see him yet…
“Hello, can I buy something?” you shout again.
As an answer you hear noises again. They are coming from an office or storage. Then they sound from closer: someone is coming to you and apparently trying to step over rubbish bags in a hurry. Chill runs down your spine when the stranger gives a moaning sound, like one gasping for breath.
„Aummm… mmmm… hhhrrr… ”
You don’t see him yet…
28.
You wait for the stranger, though his voice turns into squeaking, as though he is suffering badly. What happened to him? Then he appears from the fog. He wears short trousers and shirt, has beard and short hair, and is around forty years old. He is apparently blind, and pulling his left leg as if he was a zombie. If he reached out with his arms, the similarity would be perfect. Instead of the scary situation, the stranger stops moving and sniffs in the air. He points at you and moans again, but the end of his “speech”, he raises his tone as if it was a question. He must have suffered some kind of serious trauma.
You wait for the stranger, though his voice turns into squeaking, as though he is suffering badly. What happened to him? Then he appears from the fog. He wears short trousers and shirt, has beard and short hair, and is around forty years old. He is apparently blind, and pulling his left leg as if he was a zombie. If he reached out with his arms, the similarity would be perfect. Instead of the scary situation, the stranger stops moving and sniffs in the air. He points at you and moans again, but the end of his “speech”, he raises his tone as if it was a question. He must have suffered some kind of serious trauma.
29.
You leave behind the shop and gas station, and continue your journey towards unknown town. Once you make 20 metres you look back: the fog utterly covered the building, as if it had never been there.
A little bit later on the right side appears another silhouette of a building at the edge of the ravine. It seems to be a restaurant, according to the dead neon sign above the entrance. “Fred’s restaurant.”
There is a small parking lot in front of the building with a narrow drive-in, and it is separated from the pavement with a chest-high hedge-fence
A white van is parked there, more precisely abandoned, as the windscreen is thickly covered with dust. The building is one-storey with walls made of red bricks. All its windows are decorated with flowers in pots. They are either plastic ones as they seem fresh, or have some kind of unnatural toughness as no sign of rain.
On the outer side of the door hangs a small plastic card: “Come in, we are open”. You may be able to find someone here with a phone.
You leave behind the shop and gas station, and continue your journey towards unknown town. Once you make 20 metres you look back: the fog utterly covered the building, as if it had never been there.
A little bit later on the right side appears another silhouette of a building at the edge of the ravine. It seems to be a restaurant, according to the dead neon sign above the entrance. “Fred’s restaurant.”
There is a small parking lot in front of the building with a narrow drive-in, and it is separated from the pavement with a chest-high hedge-fence
A white van is parked there, more precisely abandoned, as the windscreen is thickly covered with dust. The building is one-storey with walls made of red bricks. All its windows are decorated with flowers in pots. They are either plastic ones as they seem fresh, or have some kind of unnatural toughness as no sign of rain.
On the outer side of the door hangs a small plastic card: “Come in, we are open”. You may be able to find someone here with a phone.
30.
“Are you all right, sir?” you ask. The stranger shakes his head, answering with an apparent “no”. So he understands you but unable to communicate? What happened to him?
“Are you all right, sir?” you ask. The stranger shakes his head, answering with an apparent “no”. So he understands you but unable to communicate? What happened to him?
31.
You point at the phone. “Can I use it?” The stranger apparently doesn’t know what you want to use. “The phone. Can I use it?” you ask again.
The stranger nods.
You walk behind the counter and glimpse at the chocolates, chewing gums. You notice that they all had expired ten years ago.
What the hell? No one came around here in the last ten years?
You reach the phone, pick it up, but no tone. You put it back on the wall and check your own phone: still no signal. Though the stranger is harmless, he is unable to help you in your case.
You point at the phone. “Can I use it?” The stranger apparently doesn’t know what you want to use. “The phone. Can I use it?” you ask again.
The stranger nods.
You walk behind the counter and glimpse at the chocolates, chewing gums. You notice that they all had expired ten years ago.
What the hell? No one came around here in the last ten years?
You reach the phone, pick it up, but no tone. You put it back on the wall and check your own phone: still no signal. Though the stranger is harmless, he is unable to help you in your case.
32.
You show up a bottle of water.
The stranger doesn’t really understand this as he is apparently blind.
“Can I buy this water?” you ask.
The stranger nods and makes a gesture that seems like “it’s free”, and stares the direction of your eyes without focusing.
It seems like he gave up his communication effort. You open the bottle and sip. And immediately spit out the drink as it is stale. You check the label: it had expired ten years ago. Holy god. No one came to this place in ten years?
And now…
You show up a bottle of water.
The stranger doesn’t really understand this as he is apparently blind.
“Can I buy this water?” you ask.
The stranger nods and makes a gesture that seems like “it’s free”, and stares the direction of your eyes without focusing.
It seems like he gave up his communication effort. You open the bottle and sip. And immediately spit out the drink as it is stale. You check the label: it had expired ten years ago. Holy god. No one came to this place in ten years?
And now…
55.
You step closer to the bar and see glass splinters under the dust. You look behind the bar and spot a phone in the corner on the wall. You walk there and pick it up but the line is dead. Looks like this place, during its golden age, was very busy. Any drink here may be tasty and also priceless.
And now:
You step closer to the bar and see glass splinters under the dust. You look behind the bar and spot a phone in the corner on the wall. You walk there and pick it up but the line is dead. Looks like this place, during its golden age, was very busy. Any drink here may be tasty and also priceless.
And now:
76.
You make your way to the back door. No knob, so you just need to push it to enter. The door creaks. You are in the kitchen, and smell rotting meat. The source of the terrible odour is coming from a table close to the door. You don’t recognise the type of meat, but you don’t care. You need to cover your mouth with your hand, and check this place in a hurry before you vomit. You see a complete sets of knives placed on the wall on a magnet. All rusty. You may take one.
You see wide range of herbs, curries, spices. The fridge is dead: better not to open it.
You see no phone in this place.
And now:
You make your way to the back door. No knob, so you just need to push it to enter. The door creaks. You are in the kitchen, and smell rotting meat. The source of the terrible odour is coming from a table close to the door. You don’t recognise the type of meat, but you don’t care. You need to cover your mouth with your hand, and check this place in a hurry before you vomit. You see a complete sets of knives placed on the wall on a magnet. All rusty. You may take one.
You see wide range of herbs, curries, spices. The fridge is dead: better not to open it.
You see no phone in this place.
And now:
100.
You leave behind the restaurant and continue your journey towards this unknown town.
While walking, you sadly notice that you still have no network. You can only make photos, but so far you haven’t seen anything memorable. In addition, the battery has started running out extremely fast.
Not too far after the restaurant at the same side, a new unknown building appears from the fog. At the back side runs a tall fence with a sign: “No climbing, danger of falling.” That means the ravine is behind it. Another unknown building appears from the fog at the right side again. Then you notice some road signs: you are standing in the middle of a T junction.
The two new buildings are on the right, after them the fog blocks your vision. You can turn left from this spot where, instead of the dark forest, appears a third building. You make some steps towards there and you observe a church.
On a nearest pole with a street lamp out of order, someone placed a poster. It’s actually just a big size of paper with a message. And this message is for you…
„I hope you are well and no more headache. I found no working phone. I met a man who called himself Malcolm. He said something silly about we can’t leave this place, blah, blah. Poor guy. He ran away then. Anyhow, even if he was apparently crazy, I confirm that something strange happened to this place. When I walk on these dead streets sometimes I hear someone following me. I saw some strange messages that we need to get to the other side of town where people still live, the streets are not this dead. Have you seen the roads? They had come down. So they lead to nowhere. The messages also said that there is a doorway or passage or something at the apartment building. That’s what we need to get to the other side of town. I’ll be there, waiting for you. See you there.” ”
According to this message you not only lost memory of the purpose of your visit, but also you remember no one apart from you. Who is that? Your friend? Or colleague? You need to decide where to go now.
You leave behind the restaurant and continue your journey towards this unknown town.
While walking, you sadly notice that you still have no network. You can only make photos, but so far you haven’t seen anything memorable. In addition, the battery has started running out extremely fast.
Not too far after the restaurant at the same side, a new unknown building appears from the fog. At the back side runs a tall fence with a sign: “No climbing, danger of falling.” That means the ravine is behind it. Another unknown building appears from the fog at the right side again. Then you notice some road signs: you are standing in the middle of a T junction.
The two new buildings are on the right, after them the fog blocks your vision. You can turn left from this spot where, instead of the dark forest, appears a third building. You make some steps towards there and you observe a church.
On a nearest pole with a street lamp out of order, someone placed a poster. It’s actually just a big size of paper with a message. And this message is for you…
„I hope you are well and no more headache. I found no working phone. I met a man who called himself Malcolm. He said something silly about we can’t leave this place, blah, blah. Poor guy. He ran away then. Anyhow, even if he was apparently crazy, I confirm that something strange happened to this place. When I walk on these dead streets sometimes I hear someone following me. I saw some strange messages that we need to get to the other side of town where people still live, the streets are not this dead. Have you seen the roads? They had come down. So they lead to nowhere. The messages also said that there is a doorway or passage or something at the apartment building. That’s what we need to get to the other side of town. I’ll be there, waiting for you. See you there.” ”
According to this message you not only lost memory of the purpose of your visit, but also you remember no one apart from you. Who is that? Your friend? Or colleague? You need to decide where to go now.
111.
You step to the door, open it, and find yourself in a staircase. You make a step upwards on the soft carpet. The wooden floor creaks underneath. If someone is upstairs they heard this, but, judging from the recent number of encounters in this place, it is unlikely. You hit the first floor. In front of you is a door with a sign of “Toilets”, another door opens on your right with a sign of “Rooms”. The “Toilets” would be a good idea. And maybe the tap water is drinkable.
You step to the door, open it, and find yourself in a staircase. You make a step upwards on the soft carpet. The wooden floor creaks underneath. If someone is upstairs they heard this, but, judging from the recent number of encounters in this place, it is unlikely. You hit the first floor. In front of you is a door with a sign of “Toilets”, another door opens on your right with a sign of “Rooms”. The “Toilets” would be a good idea. And maybe the tap water is drinkable.
120.
T-Junction.
You stand at the middle of the T-junction. Along the direction of your arrival to the north you see the unknown houses, and nothing further towards west because of the fog. Behind those houses runs the ravine. On your left stands the church, and again you see nothing further as the road leads into the fog.
(This Junction helps you navigate easily through a small set of important places with lots of doors and directions. Use all the options before you leave the Junction because you cannot come back.)
T-Junction.
You stand at the middle of the T-junction. Along the direction of your arrival to the north you see the unknown houses, and nothing further towards west because of the fog. Behind those houses runs the ravine. On your left stands the church, and again you see nothing further as the road leads into the fog.
(This Junction helps you navigate easily through a small set of important places with lots of doors and directions. Use all the options before you leave the Junction because you cannot come back.)
132.
You enter the “Toilets”. You expected smell of urine, instead you smell heavy mold. The “Toilets” are common, male and female together; a thin wall separates two pisoars, and the lockable ones, three of them, are now open. You open the tap, but no water flowing.
In one of the small toilet you find a purse on the hook. You check it, hoping you find a phone. Yes. You found one. It’s a ten years old model with its charger. You saw many sockets to charge this phone, but none of them works as this place hasn’t changed a bit: it’s still abandoned, dead. Anyway… There is nothing else in the purse. You hoped you’d find a wallet with ID card to see whom this belongs to. And now:
You enter the “Toilets”. You expected smell of urine, instead you smell heavy mold. The “Toilets” are common, male and female together; a thin wall separates two pisoars, and the lockable ones, three of them, are now open. You open the tap, but no water flowing.
In one of the small toilet you find a purse on the hook. You check it, hoping you find a phone. Yes. You found one. It’s a ten years old model with its charger. You saw many sockets to charge this phone, but none of them works as this place hasn’t changed a bit: it’s still abandoned, dead. Anyway… There is nothing else in the purse. You hoped you’d find a wallet with ID card to see whom this belongs to. And now:
140.
You turn towards the church; only need to step on the pavement from the road. The church had been built in the 19th century, the windows reminds you of gothic style. The building and its garden is surrounded with wrought iron fence.
The gate opens on Gold street. A wide pavement leads to the main entrance on the side of the building. The layout of the church is square. The longer side is 60 metres along Gold Street. The other side is 40 metres at Bronze street. There is a small bell tower in the south part. Approximately two hundred people could enter the building.
The garden around the church is neglected as the grass is knee high. You see some tomb stones in lines, maybe the priests are buried here, and you also spot a small shed at the other side of the garden with silhouettes of huge trees behind it. It’s probably for garden tools.
You turn towards the church; only need to step on the pavement from the road. The church had been built in the 19th century, the windows reminds you of gothic style. The building and its garden is surrounded with wrought iron fence.
The gate opens on Gold street. A wide pavement leads to the main entrance on the side of the building. The layout of the church is square. The longer side is 60 metres along Gold Street. The other side is 40 metres at Bronze street. There is a small bell tower in the south part. Approximately two hundred people could enter the building.
The garden around the church is neglected as the grass is knee high. You see some tomb stones in lines, maybe the priests are buried here, and you also spot a small shed at the other side of the garden with silhouettes of huge trees behind it. It’s probably for garden tools.
141.
Church Junction
You are standing at the gate of the church. It seems you are able to walk around the church.
Church Junction
You are standing at the gate of the church. It seems you are able to walk around the church.
142.
You push the knob and open the massive and heavy wooden door with iron frame. It creaks so loudly that you have to stop half way. Then you push it again. You smell burnt wax from candles and mold. It’s a small transept with hooks on the wall for coats. Then you can enter the nave. It is higher and has a terrace and also has some frescos on the ceiling. At the opposite side of the nave are wooden stairs in the stonewall. The pews are tidy and clean. Candles are burning in man-high candlesticks around the organized altar in front of you.
A man is standing at the altar. He is just as tall as you are, has beard and blue eyes. He wears black cassock and must be a priest or pastor.
“Hello, my child” he smiles and welcomes you with expanded arms. “Come inside God’s house. You are safe here.”
You push the knob and open the massive and heavy wooden door with iron frame. It creaks so loudly that you have to stop half way. Then you push it again. You smell burnt wax from candles and mold. It’s a small transept with hooks on the wall for coats. Then you can enter the nave. It is higher and has a terrace and also has some frescos on the ceiling. At the opposite side of the nave are wooden stairs in the stonewall. The pews are tidy and clean. Candles are burning in man-high candlesticks around the organized altar in front of you.
A man is standing at the altar. He is just as tall as you are, has beard and blue eyes. He wears black cassock and must be a priest or pastor.
“Hello, my child” he smiles and welcomes you with expanded arms. “Come inside God’s house. You are safe here.”
143.
You enter, greet him politely and introduce yourself. “Nice to meet you” he smiles in a friendly way. “My name is William Brennan. As for my profession so to speak, I’m a pastor. What are you doing here in our–” he coughs, “peaceful town?”
You enter, greet him politely and introduce yourself. “Nice to meet you” he smiles in a friendly way. “My name is William Brennan. As for my profession so to speak, I’m a pastor. What are you doing here in our–” he coughs, “peaceful town?”
144.
You lie that you were just passing by and had an accident. You kept in secret that you still have no idea what you really are doing here. Maybe you were just passing by? If yes, where were you headed?
Pastor Brennan smiles and narrows his eyes as if a child lied about who broke the window with a ball. Apparently he doesn’t believe you but doesn’t force you to tell the truth. He cuts to the cheese as if he read your mind.
“I’m guessing you are still looking for some form of escape.” he sighs. “I don’t want to disappoint you, but … here. Drink some fresh water.” He gives you a small bottle of water. As a matter of fact, you are now extremely thirsty so you drink all.
“Thank you.” You clear your mouth with your sleeve. “What’s going on in this town? Where is everybody? And… what do you mean you don’t want to disappoint me?
“Well… the answer for the what’s going on question is a long story, so is the answer for the where is everybody. And why don’t I want to disappoint you? Ahem. No one managed to escape this town. I mean…. Maybe that small group could. Sportsmen. Basketball players. I think, judging from their uniform. They were heading for a tournament and had an accident just like you. They visited me a few days ago. They asked me about Room 16. Have you heard about it?”
You lie that you were just passing by and had an accident. You kept in secret that you still have no idea what you really are doing here. Maybe you were just passing by? If yes, where were you headed?
Pastor Brennan smiles and narrows his eyes as if a child lied about who broke the window with a ball. Apparently he doesn’t believe you but doesn’t force you to tell the truth. He cuts to the cheese as if he read your mind.
“I’m guessing you are still looking for some form of escape.” he sighs. “I don’t want to disappoint you, but … here. Drink some fresh water.” He gives you a small bottle of water. As a matter of fact, you are now extremely thirsty so you drink all.
“Thank you.” You clear your mouth with your sleeve. “What’s going on in this town? Where is everybody? And… what do you mean you don’t want to disappoint me?
“Well… the answer for the what’s going on question is a long story, so is the answer for the where is everybody. And why don’t I want to disappoint you? Ahem. No one managed to escape this town. I mean…. Maybe that small group could. Sportsmen. Basketball players. I think, judging from their uniform. They were heading for a tournament and had an accident just like you. They visited me a few days ago. They asked me about Room 16. Have you heard about it?”
145.
You go back to the shed in the knee high grass. It’s small door open. You look inside and see the places of garden tools, but the shed is completely empty. You only see some bags with soil and fertilizer.
You go back to the shed in the knee high grass. It’s small door open. You look inside and see the places of garden tools, but the shed is completely empty. You only see some bags with soil and fertilizer.
146.
You are telling the pastor the truth. He is listening with sympathy and becomes very sad when you tell him that you don’t remember the purpose of your visit and that someone was with you.
“Well… All I can say is you are not the first one with these problems. I’m sure your memories will return soon. I’m guessing you are still looking for some form of escape.” he sighs. “I don’t want to disappoint you, but … here. Drink some fresh water.” He gives you a small bottle of water. As a matter of fact, you are now extremely thirsty so you drink all.
“Thank you.” You clear your mouth with your sleeve. “What’s going on in this town? Where is everybody? And… what do you mean you don’t want to disappoint me?
“Well… the answer for the what’s going on question is a long story, so is the answer for the where is everybody. And why don’t I want to disappoint you? Ahem. No one managed to escape this town. I mean…. Maybe that small group could. Sportsmen. Basketball players. I think, judging from their uniform. They were heading for a tournament and had an accident just like you. They visited me a few days ago. They asked me about Room 16. Have you heard about it?”
You are telling the pastor the truth. He is listening with sympathy and becomes very sad when you tell him that you don’t remember the purpose of your visit and that someone was with you.
“Well… All I can say is you are not the first one with these problems. I’m sure your memories will return soon. I’m guessing you are still looking for some form of escape.” he sighs. “I don’t want to disappoint you, but … here. Drink some fresh water.” He gives you a small bottle of water. As a matter of fact, you are now extremely thirsty so you drink all.
“Thank you.” You clear your mouth with your sleeve. “What’s going on in this town? Where is everybody? And… what do you mean you don’t want to disappoint me?
“Well… the answer for the what’s going on question is a long story, so is the answer for the where is everybody. And why don’t I want to disappoint you? Ahem. No one managed to escape this town. I mean…. Maybe that small group could. Sportsmen. Basketball players. I think, judging from their uniform. They were heading for a tournament and had an accident just like you. They visited me a few days ago. They asked me about Room 16. Have you heard about it?”
147.
“Yes, I have heard about it.”
“Good.” He smiles at you. “It’s in the apartment building on Silver Street from Gold Street. You can get to the other side of town through there.”
You thank for the help and are about to leave the church to continue your journey but Pastor Brennan stops you with a question.
“Excuse me, can you do me a favour?”
“Yes, I have heard about it.”
“Good.” He smiles at you. “It’s in the apartment building on Silver Street from Gold Street. You can get to the other side of town through there.”
You thank for the help and are about to leave the church to continue your journey but Pastor Brennan stops you with a question.
“Excuse me, can you do me a favour?”
148.
“Room 16?” You ask with a surprise.
“Yes, the passageway. I myself have never been there, and to be honest I don’t want to. I was told that you can get to the other side of town through there. People still live there. Traffic, daily life, etc.
“And where is Room 16?”
“In the apartment building on Silver Street. From Gold Street. Not too far from here.
You thank for the help and are about to leave the church to continue your journey, but Pastor Brennan stops you with a question.
“Excuse me, can you do me a favour?”
“Room 16?” You ask with a surprise.
“Yes, the passageway. I myself have never been there, and to be honest I don’t want to. I was told that you can get to the other side of town through there. People still live there. Traffic, daily life, etc.
“And where is Room 16?”
“In the apartment building on Silver Street. From Gold Street. Not too far from here.
You thank for the help and are about to leave the church to continue your journey, but Pastor Brennan stops you with a question.
“Excuse me, can you do me a favour?”
149.
“Yes, certainly.” You nod in agreement.
“Oh, thank you, thank you.” As he keeps smiling with eyes closed, you have to clear your throat. “Oh…” He opens his eyes and blinks rapidly. “Yes… Well… I’m sorry. Well. Yes. I’m asking you to help me in the basement, my child.”
”With what?”
“One of my good childhood friend had come to town with me several years ago. His name is Anthony. He vanished for a few days, but we found him. And … he changed. He doesn’t share my opinion about God’s way any longer. I’m asking you to speak to him. Just show him that he is not alone. In exchange for your help, I will give you something that might help you to get to Room 16.”
“Yes, certainly.” You nod in agreement.
“Oh, thank you, thank you.” As he keeps smiling with eyes closed, you have to clear your throat. “Oh…” He opens his eyes and blinks rapidly. “Yes… Well… I’m sorry. Well. Yes. I’m asking you to help me in the basement, my child.”
”With what?”
“One of my good childhood friend had come to town with me several years ago. His name is Anthony. He vanished for a few days, but we found him. And … he changed. He doesn’t share my opinion about God’s way any longer. I’m asking you to speak to him. Just show him that he is not alone. In exchange for your help, I will give you something that might help you to get to Room 16.”
150.
You start walking around the building in the knee-high grass. At the other side of the church you find a metal door. Its surface and the knob is rusty. Seems unopened for several years. You try and open it but it’s closed, and no chance to break in. Then you arrive at the main entrance again.
You start walking around the building in the knee-high grass. At the other side of the church you find a metal door. Its surface and the knob is rusty. Seems unopened for several years. You try and open it but it’s closed, and no chance to break in. Then you arrive at the main entrance again.
151.
“Oh, God bless you for your help. You only need to convince him that it’s safe up here. Come with me.”
You depart together through the church. You pass by the altar, and approach a door at the other side. It opens to a stairway. The pastor goes ahead, you follow him. You smell damp, as if down there was a wine cellar. The bottom of the stairway ends with a door closed.
“Oh, God bless you for your help. You only need to convince him that it’s safe up here. Come with me.”
You depart together through the church. You pass by the altar, and approach a door at the other side. It opens to a stairway. The pastor goes ahead, you follow him. You smell damp, as if down there was a wine cellar. The bottom of the stairway ends with a door closed.
152.
You notice that the pastor tries to hide the door from your sight while opening it. You peek over his shoulder and get shocked upon seeing a massive lock mechanism. The door is forced actually with massive steel plates and extra locks. As if an angry and hungry lion was in there. You feel chill running down your spine. The pastor notices this, and stops opening the lock.
“Oh, I’m so sorry, my child. I didn’t want to scare you. You know, Anthony is strange.”
You hear a bang from the other side of the door along with a roaring. It comes from a man without a doubt and it confirms that Anthony really is “strange”. More precisely, aggressive. You have a bad feeling about this.
You notice that the pastor tries to hide the door from your sight while opening it. You peek over his shoulder and get shocked upon seeing a massive lock mechanism. The door is forced actually with massive steel plates and extra locks. As if an angry and hungry lion was in there. You feel chill running down your spine. The pastor notices this, and stops opening the lock.
“Oh, I’m so sorry, my child. I didn’t want to scare you. You know, Anthony is strange.”
You hear a bang from the other side of the door along with a roaring. It comes from a man without a doubt and it confirms that Anthony really is “strange”. More precisely, aggressive. You have a bad feeling about this.
153.
The pastor opens the door and reaches inside to switch the light on, which is strange as you have seen no sign of electricity. And all of a sudden he moves aside fast and pushes you inside. When you get back your balance he slams the door behind you.
You are in a wine cellar. You can hardly breath in the heavy air.
Someone is hiding behind a shelf. He must be the pastor’s friend, Anthony, whom you need to speak to.
The only problem is that Anthony’s eyes stare into nothing, his mouth and lips bloody.
He wears cassock like Pastor Brennan, and it’s ragged. He steps slowly just like a blind person, trying to move among the shelves without touching them.
He is holding an empty bottle at the neck. He points at you with his left arm and without a hesitation assaults you.
The pastor opens the door and reaches inside to switch the light on, which is strange as you have seen no sign of electricity. And all of a sudden he moves aside fast and pushes you inside. When you get back your balance he slams the door behind you.
You are in a wine cellar. You can hardly breath in the heavy air.
Someone is hiding behind a shelf. He must be the pastor’s friend, Anthony, whom you need to speak to.
The only problem is that Anthony’s eyes stare into nothing, his mouth and lips bloody.
He wears cassock like Pastor Brennan, and it’s ragged. He steps slowly just like a blind person, trying to move among the shelves without touching them.
He is holding an empty bottle at the neck. He points at you with his left arm and without a hesitation assaults you.
You can use an item from your Inventory (Recommended):
You defeat Anthony. You still gasping for breath when notice a dead body in the corner. It was a man in sport uniform, apparently a basket ball player. He is eviscerated, bowels are on the ground and in his lap. His face is no more. Pastor Brennan apparently fed his friend as he had no power to kill him.
You got very angry and start banging the door. The pastor opens it and steps back in fear. You really want to punch him in the face, but he holds up his hands defensively.
“I’m so sorry, my child.”
You give up your aggressive intention. The pastor explains that Anthony returned like this and he attacked the pastor. He had no power to kill his friend so he lured him in he basement and closed the door on him. The extra security was placed on the door afterwards.
As he promised, he gives you a Torch and a Clubroom Key. He says the key opens a Club Room in the apartment building.
You turn around. The pastor apologises again, but you leave the church without saying a word. You leave the building, the garden, and continue your journey on Gold Street.
You got very angry and start banging the door. The pastor opens it and steps back in fear. You really want to punch him in the face, but he holds up his hands defensively.
“I’m so sorry, my child.”
You give up your aggressive intention. The pastor explains that Anthony returned like this and he attacked the pastor. He had no power to kill his friend so he lured him in he basement and closed the door on him. The extra security was placed on the door afterwards.
As he promised, he gives you a Torch and a Clubroom Key. He says the key opens a Club Room in the apartment building.
You turn around. The pastor apologises again, but you leave the church without saying a word. You leave the building, the garden, and continue your journey on Gold Street.
155.
You stop the pastor who now violently tries to open the door. He is not too strong, so you can stop him easily. You grab his shoulder and move him away, so now you are between the door and the pastor. The pastor starts moving back, up the stairs, his eyes in tears. He turns around and runs up. You follow him and find him at the altar, he is still crying. He placed a Torch and a Key on the altar. He gestures to take them and leave this place.
You take the items and start moving out. The pastor keeps crying. You just leave him behind, come out of the building, leave the garden, and continue your journey on Gold Street.
You stop the pastor who now violently tries to open the door. He is not too strong, so you can stop him easily. You grab his shoulder and move him away, so now you are between the door and the pastor. The pastor starts moving back, up the stairs, his eyes in tears. He turns around and runs up. You follow him and find him at the altar, he is still crying. He placed a Torch and a Key on the altar. He gestures to take them and leave this place.
You take the items and start moving out. The pastor keeps crying. You just leave him behind, come out of the building, leave the garden, and continue your journey on Gold Street.
159.
You enter the “Rooms” door and find yourself in a corridor. You see six rooms opening on the right side. The corridor therefore runs along the back side of the building, and the windows of rooms face the street. Each room has a number, 1 to 6. You don’t know whether they are open or closed.
You enter the:
Or instead:
You enter the “Rooms” door and find yourself in a corridor. You see six rooms opening on the right side. The corridor therefore runs along the back side of the building, and the windows of rooms face the street. Each room has a number, 1 to 6. You don’t know whether they are open or closed.
You enter the:
Or instead:
161.
You enter Room 1, the door is open. You see a double bed with a small night-table, a wardrobe, and a red carpet that seems half a century old. Everything is covered with thin dust. Apparently no one has visited this Room in long years. Through the window you can see the parking lot, but nothing further: the fog is still there. You look around for a phone, but found nothing.
You enter Room 1, the door is open. You see a double bed with a small night-table, a wardrobe, and a red carpet that seems half a century old. Everything is covered with thin dust. Apparently no one has visited this Room in long years. Through the window you can see the parking lot, but nothing further: the fog is still there. You look around for a phone, but found nothing.
162.
You enter Room 2.
You spot an untidy bed, as if someone woke up here recently. Through the window you see the parking lot, but nothing further. On the right wall hangs a picture with a valley. The drawer of the night-table slightly open. You pull it out: empty. At least it seems so…
You hear something underneath the bottom of the drawer. You take out the drawer and notice a small hole. If you stick something in you can lift up the bottom of the drawer. Enter the number of an item you wish to use:
You see nothing else in this Room.
You enter Room 2.
You spot an untidy bed, as if someone woke up here recently. Through the window you see the parking lot, but nothing further. On the right wall hangs a picture with a valley. The drawer of the night-table slightly open. You pull it out: empty. At least it seems so…
You hear something underneath the bottom of the drawer. You take out the drawer and notice a small hole. If you stick something in you can lift up the bottom of the drawer. Enter the number of an item you wish to use:
The item you find is a Car Key.
You see nothing else in this Room.
163.
You enter Room 3. It seems someone cleaned it recently: no dust, bed is made. Through the window you can see the car-park, but nothing further. The drawer of the night-table slightly open. You pull it out, but see nothing. At least nothing at first glimpse. Looks like something is carved on the bottom of the drawer. You may need something, maybe water…
or any other liquid:
Apart from this you see nothing else in the Room.
You enter Room 3. It seems someone cleaned it recently: no dust, bed is made. Through the window you can see the car-park, but nothing further. The drawer of the night-table slightly open. You pull it out, but see nothing. At least nothing at first glimpse. Looks like something is carved on the bottom of the drawer. You may need something, maybe water…
or any other liquid:
The Water reveals the carving, which is a message: “If the first encounter on Gold street, RUN.”
The Whiskey reveals the carving, which is a message: “If the first encounter on Gold street, RUN.”
Apart from this you see nothing else in the Room.
164.
You enter Room 4. Through the window you can see the car-park, the fog, but nothing further. The room is covered with dust as if a sandstorm passed by. Apparently there is nothing here.
You enter Room 4. Through the window you can see the car-park, the fog, but nothing further. The room is covered with dust as if a sandstorm passed by. Apparently there is nothing here.
165.
You enter Room 5. More precisely, you wish to enter, but the door is closed. You shake the knob but no result. The door opens inwards, so with a strong push you may be able to break in.
You enter Room 5. More precisely, you wish to enter, but the door is closed. You shake the knob but no result. The door opens inwards, so with a strong push you may be able to break in.
166.
You enter Room 6. It is empty. In fact, it was cleaned. The only strange thing you see is a tiny golden necklace hanging from the chandelier. As if it was a reminder, or someone found it somewhere and left it here. You step there and pull it off of the chandelier. It is a simple Golden Necklace with no medal.
You enter Room 6. It is empty. In fact, it was cleaned. The only strange thing you see is a tiny golden necklace hanging from the chandelier. As if it was a reminder, or someone found it somewhere and left it here. You step there and pull it off of the chandelier. It is a simple Golden Necklace with no medal.
167.
You push your shoulder against the door and force it inwards. You got surprised when the door opens relatively easily. Once you are in, you got shocked: a dead body is hanging from the ceiling. It is a man in his forties, with short hair, black suit. His death must have been extremely painful and you see this frozen expression on his face. The pockets of his suit turned out, someone was looking for something here, but … weren’t you the one who just opened the door?
You step back before the dead comes alive and grabs your neck, but nothing happens. The dead remains dead.
Who had closed the door then? Had it been this man before he hung himself? He turned out his pockets himself? Why?
You look for phone in the room with no result. Maybe in the inner pocket of the dead man’s suit? Nope. You find no phone but a small paper note.
„Dear someone who found me… and my beloved item. In case you have found both of us join us in order to rest my soul in piece. That item meant a lot to me. No, I didn’t kill myself because of the loss of that item. I just didn’t want to wait until the darkness reaches me. It’s better like this. Way better. Thank you: Frederick Johnson.” What kind of beloved item was he talking about? If you have an idea, use the item:
You push your shoulder against the door and force it inwards. You got surprised when the door opens relatively easily. Once you are in, you got shocked: a dead body is hanging from the ceiling. It is a man in his forties, with short hair, black suit. His death must have been extremely painful and you see this frozen expression on his face. The pockets of his suit turned out, someone was looking for something here, but … weren’t you the one who just opened the door?
You step back before the dead comes alive and grabs your neck, but nothing happens. The dead remains dead.
Who had closed the door then? Had it been this man before he hung himself? He turned out his pockets himself? Why?
You look for phone in the room with no result. Maybe in the inner pocket of the dead man’s suit? Nope. You find no phone but a small paper note.
„Dear someone who found me… and my beloved item. In case you have found both of us join us in order to rest my soul in piece. That item meant a lot to me. No, I didn’t kill myself because of the loss of that item. I just didn’t want to wait until the darkness reaches me. It’s better like this. Way better. Thank you: Frederick Johnson.” What kind of beloved item was he talking about? If you have an idea, use the item:
You place the necklace on the dead. You expect something unnatural so you step back again. But nothing happens. You relieve a little bit. And that is the moment when you spot something. It is a writing or a tattoo with tiny letters on the dead man’s neck. “Check the landscape”.
What the…
You see only one picture with a landscape, and step there to check it. It’s beautiful, but nothing extra. Maybe behind it? You turn the frame and found a polaroid photo of a door covered with so much blood that it looks like a butcher’s. And a number on the door: “16”.
On the back of the photo is a word: “The passageway.”
What the hell is this?
You have no other options here.
What the hell is this?
You have no other options here.
180.
You shout: “Hello, anybody here?”
No one answers. Dead silence. Or maybe… Yes, you hear someone doing the washing-up.
You shout again, and the sound stops. You eavesdrop but hear nothing this time. No one is here beside you. At least on this floor.
You shout: “Hello, anybody here?”
No one answers. Dead silence. Or maybe… Yes, you hear someone doing the washing-up.
You shout again, and the sound stops. You eavesdrop but hear nothing this time. No one is here beside you. At least on this floor.
200.
You follow the road on Bronze Street. You had felt wind coming from this direction and now you can see where it was coming from. The road ends with a chasm.
As the fog has been reducing the eyeshot to ten metres max, you can’t see the bottom or the other side. What is more, from the depth and from the other side, you hear bangs as if someone was hitting and scratching a metal barrel with some metal item. You glimpse down and see the remnants of water pipes, electronic cables at this side of the chasm. Some cables are so long that you can’t see their end in the fog. It seems there was a huge earthquake here some time ago, and perhaps that is the reason why this town is abandoned? An evacuation? It is possible.
In front of you runs the chasm, and on your right you spot a house, half of which had fallen into the chasm. Its roof and wall remnants are about to fall down in any minute. On your left, behind remnants of a metal fence, you see a merry-go-round. It’s about to fall down too.
The only place you can check at this dead end is the house on your right, north. You are thinking about entering the house but it’s in an extremely dangerous condition without a doubt. And despite this fact, you see someone in there behind a window for a second. They might be able to help you with a phone call and you could get out of this Ghost Town.
You follow the road on Bronze Street. You had felt wind coming from this direction and now you can see where it was coming from. The road ends with a chasm.
As the fog has been reducing the eyeshot to ten metres max, you can’t see the bottom or the other side. What is more, from the depth and from the other side, you hear bangs as if someone was hitting and scratching a metal barrel with some metal item. You glimpse down and see the remnants of water pipes, electronic cables at this side of the chasm. Some cables are so long that you can’t see their end in the fog. It seems there was a huge earthquake here some time ago, and perhaps that is the reason why this town is abandoned? An evacuation? It is possible.
In front of you runs the chasm, and on your right you spot a house, half of which had fallen into the chasm. Its roof and wall remnants are about to fall down in any minute. On your left, behind remnants of a metal fence, you see a merry-go-round. It’s about to fall down too.
The only place you can check at this dead end is the house on your right, north. You are thinking about entering the house but it’s in an extremely dangerous condition without a doubt. And despite this fact, you see someone in there behind a window for a second. They might be able to help you with a phone call and you could get out of this Ghost Town.
201.
You enter through the small gate and approach the house. You see the stranger again, looks like it’s a woman. On your left, you hear some soil just got loose and falls into the chasm. You stop for a second to see this again. Yes, there. Maybe a few weeks or month and this whole building falls down. You hear the woman speaking to someone… on a phone?
“No, I can’t find it here. No… no way. I’m not going there. Do it if you want, I go back instead. Okay … okay, bye.”
… Meanwhile you hit the entrance. The frame got deformed by now, you could not close the door. You open it a little bit and see stairs in front of you, leading upstairs. Going up at the first glance is extremely dangerous.
The rooms on the left are no more, you can see the fog through the doorframe. The woman’s voice came from the ground floor on the right. She may not know that she is not alone.
You enter through the small gate and approach the house. You see the stranger again, looks like it’s a woman. On your left, you hear some soil just got loose and falls into the chasm. You stop for a second to see this again. Yes, there. Maybe a few weeks or month and this whole building falls down. You hear the woman speaking to someone… on a phone?
“No, I can’t find it here. No… no way. I’m not going there. Do it if you want, I go back instead. Okay … okay, bye.”
… Meanwhile you hit the entrance. The frame got deformed by now, you could not close the door. You open it a little bit and see stairs in front of you, leading upstairs. Going up at the first glance is extremely dangerous.
The rooms on the left are no more, you can see the fog through the doorframe. The woman’s voice came from the ground floor on the right. She may not know that she is not alone.
202.
You go inside without saying a word. You peek in the first room, the door is ajar. The stranger woman was looking for something and she keeps doing this in the second room. You enter the first untidy room but see nothing useful. You go to the second room and eavesdrop through the closed door. You hear the noise of searching. You reach for the knob when the woman at the other side does the same. It’s a young woman in her early twenties with dirty jeans, crimson top gym clothes and red shirt. Her long brown hair is stuffed under a baseball cap, long ponytail hangs on her back. She is shocked upon seeing you but doesn’t move. She holds an old mobile phone. You are about to greet her and calm her down when she pushes you aside with her shoulder and tries to escape.
You go inside without saying a word. You peek in the first room, the door is ajar. The stranger woman was looking for something and she keeps doing this in the second room. You enter the first untidy room but see nothing useful. You go to the second room and eavesdrop through the closed door. You hear the noise of searching. You reach for the knob when the woman at the other side does the same. It’s a young woman in her early twenties with dirty jeans, crimson top gym clothes and red shirt. Her long brown hair is stuffed under a baseball cap, long ponytail hangs on her back. She is shocked upon seeing you but doesn’t move. She holds an old mobile phone. You are about to greet her and calm her down when she pushes you aside with her shoulder and tries to escape.
203.
You say aloud: “Hello.”
The noise of searching stops, and you hear a glass clanking. The woman broke out the window and now tries to escape.
You step to the room and open the door, maybe you could say something to her before she runs away. You only see her back for some short seconds and she disappears in the fog. As a matter of fact, she ran extremely fast You search the room. What was she looking for? This room used to be a kitchen. The fridge is open but empty. All the cupboards are open, splinters of plates on the ground. You have no clue what was she looking for.
No other option here so you came out and go back to the T Junction.
You say aloud: “Hello.”
The noise of searching stops, and you hear a glass clanking. The woman broke out the window and now tries to escape.
You step to the room and open the door, maybe you could say something to her before she runs away. You only see her back for some short seconds and she disappears in the fog. As a matter of fact, she ran extremely fast You search the room. What was she looking for? This room used to be a kitchen. The fridge is open but empty. All the cupboards are open, splinters of plates on the ground. You have no clue what was she looking for.
No other option here so you came out and go back to the T Junction.
204.
You start chasing the woman who seems to be in her twenties. She runs so fast that you are unable to catch up with her. And in order to convince you that you should not chase her, she pulls out a firearm, aims at you and pulls the trigger.
You start chasing the woman who seems to be in her twenties. She runs so fast that you are unable to catch up with her. And in order to convince you that you should not chase her, she pulls out a firearm, aims at you and pulls the trigger.
Luckily the girl is not a sharpshooter so the bullet misses you by metres. You held up your hands reflexively and defensively.
Meanwhile the girl vanishes in the fog and you are unable to chase her.
You go back to the house and try to find out what she was looking for. No clue. No idea. No other option here so you come out and go back to the T Junction.
You go back to the house and try to find out what she was looking for. No clue. No idea. No other option here so you come out and go back to the T Junction.
The weapon was not aimed well, but with some luck, she manages to hit you. For you it is less lucky as the bullet hits you in the head, in your left eye. The woman runs away but it doesn’t help you any longer.
GAME OVER.
205.
You shout after her. “Hey, wait.”
She stops for a second and runs again. She disappears in the fog five seconds later. You are unable to chase her.
You shout after her. “Hey, wait.”
She stops for a second and runs again. She disappears in the fog five seconds later. You are unable to chase her.
206.
You let her escape.
You start searching the room. It seems to be a kitchen. The fridge is open but empty. All the cupboards are open, splinters of plates on the ground. You have no clue what she was looking for. No other option here so you come out.
You let her escape.
You start searching the room. It seems to be a kitchen. The fridge is open but empty. All the cupboards are open, splinters of plates on the ground. You have no clue what she was looking for. No other option here so you come out.
207.
You shout after her again. “Hey, wait, wait.”
She stops running, turns back and walks towards you. You might scare her, and now she can see you are harmless. She approaches you, holding a pistol. You hold up your hands defensively. She is now aiming the gun at your head.
“Don’t move,” she mutters.
She is a young woman in her early twenties with dirty jeans, crimson top gym clothes and red shirt. Her long brown hair is stuffed under a baseball cap, long ponytail hangs on her back. There is a mobile phone in the chest pocket of the shirt.
“What are you doing here?” she asks with narrowed eyes. “Have you also come through Room 16?”
What’s your answer?
You shout after her again. “Hey, wait, wait.”
She stops running, turns back and walks towards you. You might scare her, and now she can see you are harmless. She approaches you, holding a pistol. You hold up your hands defensively. She is now aiming the gun at your head.
“Don’t move,” she mutters.
She is a young woman in her early twenties with dirty jeans, crimson top gym clothes and red shirt. Her long brown hair is stuffed under a baseball cap, long ponytail hangs on her back. There is a mobile phone in the chest pocket of the shirt.
“What are you doing here?” she asks with narrowed eyes. “Have you also come through Room 16?”
What’s your answer?
208.
“What? Room 16?” you ask and sound to be utterly unaware of this topic.
“Yes. But looks like you didn’t come through there.” She sighs and stuffs the pistol in her belt. “I’m sorry. My name is Hillary. You are not the first one who has no idea what’s going on here. To be honest, I’m not sure about that either. We got stuck here a few days ago. Me and my boyfriend. Room 16. Oh yes. If you haven’t seen it yet, stick to this. Whoever enters there comes out strangely. They change. We met someone who went completely insane after visiting that room. He even wanted to kill us with a huge axe. We shot him down.”
“What’s in that room?”
“Not sure. We haven’t been in there yet. We saw some warnings painted on walls.”
“May I use your phone?”
“Certainly.” She hands it over.
You shout with joy and start dialling the police and fire brigade, ambulance, random numbers. No outgoing calls. You look at the woman questioningly.
“Oh, yes. I don’t know why and how, but I can only call my boyfriend. Ha. You can guess the number of attempts we have tried about calling someone else.”
You give back the phone. “Where can I find a working phone?”
“Hmm, good question. What you need is a landline, not mobile. But I haven’t seen too many.”
“I want to get out of here, I need a trailer, break down service.”
“Heh.” She laughs for a short second. “Trailer? Break down service? You think we would still be here if we could reach anyone? Better think about to get out of here on foot.”
“Very well. How?”
“Well––” the phone rings in her hand. She answers the call without looking at the display. It confirms that she can only speak to one person. “All right… Okay… Oh,” she seems scared now. “Oh, my god. Coming, on my way.” She turns to you. “I’m sorry, I gotta go. Be careful. Room 16 is in the apartment building. Keep looking for phone if you want but as I said, better to get the hell out of here.”
She gestures with her hand, saying goodbye, and runs in the fog.
You go back to the house and search it (if you haven’t done so), but find nothing.
“What? Room 16?” you ask and sound to be utterly unaware of this topic.
“Yes. But looks like you didn’t come through there.” She sighs and stuffs the pistol in her belt. “I’m sorry. My name is Hillary. You are not the first one who has no idea what’s going on here. To be honest, I’m not sure about that either. We got stuck here a few days ago. Me and my boyfriend. Room 16. Oh yes. If you haven’t seen it yet, stick to this. Whoever enters there comes out strangely. They change. We met someone who went completely insane after visiting that room. He even wanted to kill us with a huge axe. We shot him down.”
“What’s in that room?”
“Not sure. We haven’t been in there yet. We saw some warnings painted on walls.”
“May I use your phone?”
“Certainly.” She hands it over.
You shout with joy and start dialling the police and fire brigade, ambulance, random numbers. No outgoing calls. You look at the woman questioningly.
“Oh, yes. I don’t know why and how, but I can only call my boyfriend. Ha. You can guess the number of attempts we have tried about calling someone else.”
You give back the phone. “Where can I find a working phone?”
“Hmm, good question. What you need is a landline, not mobile. But I haven’t seen too many.”
“I want to get out of here, I need a trailer, break down service.”
“Heh.” She laughs for a short second. “Trailer? Break down service? You think we would still be here if we could reach anyone? Better think about to get out of here on foot.”
“Very well. How?”
“Well––” the phone rings in her hand. She answers the call without looking at the display. It confirms that she can only speak to one person. “All right… Okay… Oh,” she seems scared now. “Oh, my god. Coming, on my way.” She turns to you. “I’m sorry, I gotta go. Be careful. Room 16 is in the apartment building. Keep looking for phone if you want but as I said, better to get the hell out of here.”
She gestures with her hand, saying goodbye, and runs in the fog.
You go back to the house and search it (if you haven’t done so), but find nothing.
209.
“I just want to make a phone call.” You answer.
“Oh, of course.” She steps closer and push the gun into your face and checks you so close that you can feel her breaths. “Hmm. You didn’t come through Room 16. Very well then. What are you doing here?” she stuffs the gun in her belt.
What’s your answer?
“I just want to make a phone call.” You answer.
“Oh, of course.” She steps closer and push the gun into your face and checks you so close that you can feel her breaths. “Hmm. You didn’t come through Room 16. Very well then. What are you doing here?” she stuffs the gun in her belt.
What’s your answer?
210.
“I just want to make a phone call” you answer.
“And who do you want to call? Here you go. You can only call my boyfriend.”
You doubt this, and start dialling: police, fire brigade, random numbers. She told you the truth. You give back the phone.
“Where can I call a break down service?” you ask.
“Break down service? Maybe from a landline. But if I were you I would think about getting out of here.”
“How?”
“Well, don’t walk too long on the main road. It leads to nowhere.”
“What do you mean?”
“Have you tried it? You just walk, and walk for hours and you will see nothing but this bloody forest. We have given up. We are looking for some kind of other way of escape. It’s gonna be at Room 16. But from the other side it will be something different.”
“What is Room 16?”
“Guess. It’s a room. An apartment actually. We saw a message that there is another one but we haven’t found it yet. Oh, by the way, my name is Hillary.”
You introduce yourself.
“Why did you come here?” she asks.
You still don’t remember, so you just shake your head.
“Ah, I see.” She nods. “Well, the same happened to us. Temporary memory loss.”
Her phone rings. She answer the call without looking at the display which confirms she can only speak to one person. She is speaking about doing something and doing it right away. She apologizes to you and runs away in the fog. As you have no other option you go back to the house and search it (if you haven’t done so), and try to find out what she was looking for. You find nothing.
Again, no other option so you go back to the T-Junction.
“I just want to make a phone call” you answer.
“And who do you want to call? Here you go. You can only call my boyfriend.”
You doubt this, and start dialling: police, fire brigade, random numbers. She told you the truth. You give back the phone.
“Where can I call a break down service?” you ask.
“Break down service? Maybe from a landline. But if I were you I would think about getting out of here.”
“How?”
“Well, don’t walk too long on the main road. It leads to nowhere.”
“What do you mean?”
“Have you tried it? You just walk, and walk for hours and you will see nothing but this bloody forest. We have given up. We are looking for some kind of other way of escape. It’s gonna be at Room 16. But from the other side it will be something different.”
“What is Room 16?”
“Guess. It’s a room. An apartment actually. We saw a message that there is another one but we haven’t found it yet. Oh, by the way, my name is Hillary.”
You introduce yourself.
“Why did you come here?” she asks.
You still don’t remember, so you just shake your head.
“Ah, I see.” She nods. “Well, the same happened to us. Temporary memory loss.”
Her phone rings. She answer the call without looking at the display which confirms she can only speak to one person. She is speaking about doing something and doing it right away. She apologizes to you and runs away in the fog. As you have no other option you go back to the house and search it (if you haven’t done so), and try to find out what she was looking for. You find nothing.
Again, no other option so you go back to the T-Junction.
211.
“What is Room 16?”
“It’s an apartment. Haven’t you been there yet?
You shake your head. “Can I make a call?”
“Sure,” she hands over the phone “but I don’t think you could speak about too many interesting things with my boyfriend.”
You try many numbers. No outgoing call. You give back the phone with a sad expression on your face. “Where can I call a break down service?”
“Break down service? Maybe from a landline. But, if I were you, I would think about getting out of here.
“How?”
“Good question. Don’t walk too long on the main road. It leads to nowhere.
“What do you mean?”
“Have you tried it yet? You just walk, and walk, and see nothing but this bloody forest. We have given up. We are looking for another form of escape. It’s gonna be at Room 16. But from the other side it’s gonna be something else.”
“What is Room 16?”
“Told you already. It’s a room, an apartment. At the apartment building. We saw messages that there is another one but we haven’t found it yet. Oh, by the way, my name is Hillary.”
You introduce yourself too.
“|Why did you come here?” she asks.
You still don’t remember of this detail so just pull your shoulder.
“Ah, I see.” She raises her head. “Well, the same happened to us. Temporary memory loss. But it all returned by now.” Her phone rings. She answers without looking at the display which confirms she can only speak to one person. They are speaking about doing something and doing it right away. She apologizes to you, turns back and runs away in the fog.
As you have no other option you go back to the house and search it (if you haven’t done so), and try to find out what she was looking for. You find nothing.
Again, no other option so you go back to the T-Junction.
“What is Room 16?”
“It’s an apartment. Haven’t you been there yet?
You shake your head. “Can I make a call?”
“Sure,” she hands over the phone “but I don’t think you could speak about too many interesting things with my boyfriend.”
You try many numbers. No outgoing call. You give back the phone with a sad expression on your face. “Where can I call a break down service?”
“Break down service? Maybe from a landline. But, if I were you, I would think about getting out of here.
“How?”
“Good question. Don’t walk too long on the main road. It leads to nowhere.
“What do you mean?”
“Have you tried it yet? You just walk, and walk, and see nothing but this bloody forest. We have given up. We are looking for another form of escape. It’s gonna be at Room 16. But from the other side it’s gonna be something else.”
“What is Room 16?”
“Told you already. It’s a room, an apartment. At the apartment building. We saw messages that there is another one but we haven’t found it yet. Oh, by the way, my name is Hillary.”
You introduce yourself too.
“|Why did you come here?” she asks.
You still don’t remember of this detail so just pull your shoulder.
“Ah, I see.” She raises her head. “Well, the same happened to us. Temporary memory loss. But it all returned by now.” Her phone rings. She answers without looking at the display which confirms she can only speak to one person. They are speaking about doing something and doing it right away. She apologizes to you, turns back and runs away in the fog.
As you have no other option you go back to the house and search it (if you haven’t done so), and try to find out what she was looking for. You find nothing.
Again, no other option so you go back to the T-Junction.
240.
You start moving towards south on Gold Street.
In line with the pavement runs a wire fence on your left, behind it the forest. In front of you the road leads to the fog. You don’t know when was the last time when any vehicle passed by on the road on your right. You can’t see the other side of the road. You left behind the church and walked approximately 40-50 metres. The fog swallowed the sight of the building.
All of a sudden, from the direction of the church, from the trees, you hear a strange noise. As though some foxes started running out of the forest. However, foxes are unable to break massive branches. It sounds like a heavy vehicle moving through the forest. After some seconds, you hear the wire fence bending. Whatever came out of the forest, it is now behind you on the pavement, hiding in the fog. Chill runs down your spine, though you don’t know why. Your instincts start screaming and warning you: RUN. Okay, but where to?
You start moving towards south on Gold Street.
In line with the pavement runs a wire fence on your left, behind it the forest. In front of you the road leads to the fog. You don’t know when was the last time when any vehicle passed by on the road on your right. You can’t see the other side of the road. You left behind the church and walked approximately 40-50 metres. The fog swallowed the sight of the building.
All of a sudden, from the direction of the church, from the trees, you hear a strange noise. As though some foxes started running out of the forest. However, foxes are unable to break massive branches. It sounds like a heavy vehicle moving through the forest. After some seconds, you hear the wire fence bending. Whatever came out of the forest, it is now behind you on the pavement, hiding in the fog. Chill runs down your spine, though you don’t know why. Your instincts start screaming and warning you: RUN. Okay, but where to?
241.
You stay on this side of the road and start running.
You now hear it clearly that whatever has come out of the forest, it is now coming after you. Maybe it follows your smell?
You also hear that the steps are heavy, this thing might be over half a ton. What is this? A bear? Or something else? If it’s a bear and you pissed it off with something, you have no chance whatsoever. You should hide somewhere and barricade yourself, in the current situation you see no other options. You don’t know what is in front of you, nor at the other side of the road. What you know for sure is this “animal” gonna reach you within a minute. You see a road sign in front of you with an arrow to the right: Silver Street. There must be a junction in front of you.
You stay on this side of the road and start running.
You now hear it clearly that whatever has come out of the forest, it is now coming after you. Maybe it follows your smell?
You also hear that the steps are heavy, this thing might be over half a ton. What is this? A bear? Or something else? If it’s a bear and you pissed it off with something, you have no chance whatsoever. You should hide somewhere and barricade yourself, in the current situation you see no other options. You don’t know what is in front of you, nor at the other side of the road. What you know for sure is this “animal” gonna reach you within a minute. You see a road sign in front of you with an arrow to the right: Silver Street. There must be a junction in front of you.
242.
You stay on this side of the road.
The wire fence on your left, behind it the forest. In front of you you spot an out of order traffic light. Yes, you can turn right here, or keep running straight, towards south. You don’t know which way would be good for you.
You see blood stains in front of you, on the pavement. They lead straight towards south…
You stay on this side of the road.
The wire fence on your left, behind it the forest. In front of you you spot an out of order traffic light. Yes, you can turn right here, or keep running straight, towards south. You don’t know which way would be good for you.
You see blood stains in front of you, on the pavement. They lead straight towards south…
243.
You cross the road and see a row building separated into three houses, actually shops: on the right a post office, middle, key cutting, left, home security. Your pursuer gonna reach you within a minute or less. You should run into one of these shops and barricade yourself. Which one? You only have one chance.
You cross the road and see a row building separated into three houses, actually shops: on the right a post office, middle, key cutting, left, home security. Your pursuer gonna reach you within a minute or less. You should run into one of these shops and barricade yourself. Which one? You only have one chance.
244.
You keep running straight. Your pursuer got closer, you hear it clearly. You have to run faster. The fog is so dense now that you can’t see further than three metres.
And then all of a sudden you hit the end of the road. There is a chasm in front of you. It is so deep and wide that you can’t see either the other side, or the bottom. You have to keep running at the edge of the chasm, towards west, onto Silver Street.
However, your pursuer might have come so close that it can block your way. Did it happen this way?
You keep running straight. Your pursuer got closer, you hear it clearly. You have to run faster. The fog is so dense now that you can’t see further than three metres.
And then all of a sudden you hit the end of the road. There is a chasm in front of you. It is so deep and wide that you can’t see either the other side, or the bottom. You have to keep running at the edge of the chasm, towards west, onto Silver Street.
However, your pursuer might have come so close that it can block your way. Did it happen this way?
Your pursuer must have lost your trails, or something disturbed it in the chasm. You manage to hit Silver Street and keep running there.
Your pursuer cuts your way and appears in front of you from the fog.
It is huge. You should step on a ladder to touch his head. With its head-sized paw, it hits you in the chest so hard that your ribs fracture, and two of them slide into your lung. Before you suffocate in your own blood the thing hits you again in the head. You feel nothing afterwards…
GAME OVER.
It is huge. You should step on a ladder to touch his head. With its head-sized paw, it hits you in the chest so hard that your ribs fracture, and two of them slide into your lung. Before you suffocate in your own blood the thing hits you again in the head. You feel nothing afterwards…
GAME OVER.
245.
You run to the other side of the road.
You cross the road and see a row building separated into three houses, actually shops: on the right a post office, middle, key cutting, left, home security. You now hear it clearly that whatever has come out of the forest, it is now coming after you. Maybe it follows your smell?
You also hear that the steps are heavy, this thing might be over half a ton. What is this? A bear? Or something else? If it’s a bear and you pissed it off with something, you have no chance whatsoever. You should hide somewhere and barricade yourself, in the current situation you see no other options. Your pursuer gonna reach you within a minute or less. You should run into one of these shops and barricade yourself. Which one? You only have one chance.
You run to the other side of the road.
You cross the road and see a row building separated into three houses, actually shops: on the right a post office, middle, key cutting, left, home security. You now hear it clearly that whatever has come out of the forest, it is now coming after you. Maybe it follows your smell?
You also hear that the steps are heavy, this thing might be over half a ton. What is this? A bear? Or something else? If it’s a bear and you pissed it off with something, you have no chance whatsoever. You should hide somewhere and barricade yourself, in the current situation you see no other options. Your pursuer gonna reach you within a minute or less. You should run into one of these shops and barricade yourself. Which one? You only have one chance.
246.
You decide you ignore your hysteric instincts. Of course, you always heard imaginary noises from the dark, like everybody else. But you realise soon that you should have listened to your instincts as you don’t have the safe comfort of a closed door. From the fog, chasing you aggressively, appears an “Animalish creature”, that’s how you can describe it. It is so huge that you should step on a man-high ladder to touch the head. You now listen to your instincts: you turn around and run as fast as you can.
But it’s too late now. This thing easily catches up with you and with its paw it hits you on the back. Sharp claws cut through your jacket, and lacerate your skins, muscles, ligaments. You fell on your stomach in terrible pain. You scream for help reflexively, but it doesn’t stop this thing…
GAME OVER.
You decide you ignore your hysteric instincts. Of course, you always heard imaginary noises from the dark, like everybody else. But you realise soon that you should have listened to your instincts as you don’t have the safe comfort of a closed door. From the fog, chasing you aggressively, appears an “Animalish creature”, that’s how you can describe it. It is so huge that you should step on a man-high ladder to touch the head. You now listen to your instincts: you turn around and run as fast as you can.
But it’s too late now. This thing easily catches up with you and with its paw it hits you on the back. Sharp claws cut through your jacket, and lacerate your skins, muscles, ligaments. You fell on your stomach in terrible pain. You scream for help reflexively, but it doesn’t stop this thing…
GAME OVER.
248.
You run in the Post Office from the alley. More precisely, you wish to do so, but the door is closed. You may be able to break in. Your pursuer managed to get into the shop and will be behind you very soon.
You run in the Post Office from the alley. More precisely, you wish to do so, but the door is closed. You may be able to break in. Your pursuer managed to get into the shop and will be behind you very soon.
250.
You enter the restaurant. The door is open.
Even forty people could fit in here and sit around tables with different sizes. Apparently no one has visited this place in a while: the plates and glasses are dusty, the spreads mouldy.
On the left from the entrance is a small room with hooks and hangers. It must have been a cloakroom. On the right hand side runs a bar, behind it is a floor-to-ceiling shelf full of wines and spirits. On the left side of the bar opens a door with “Staff only” sign. At the opposite corner is another door, “Rooms and toilet”. You see no phone from this spot.
You enter the restaurant. The door is open.
Even forty people could fit in here and sit around tables with different sizes. Apparently no one has visited this place in a while: the plates and glasses are dusty, the spreads mouldy.
On the left from the entrance is a small room with hooks and hangers. It must have been a cloakroom. On the right hand side runs a bar, behind it is a floor-to-ceiling shelf full of wines and spirits. On the left side of the bar opens a door with “Staff only” sign. At the opposite corner is another door, “Rooms and toilet”. You see no phone from this spot.
251.
You run in the Post Office. You push the door in and close it behind you.
There are three small windows, where you can send the mails and pay for post. The shelves around the shop are still full of envelopes, notes. You look around to find something with which you can barricade the door. Maybe that table. You grab it and pull it to the door.
You place the table by the door, and through a small window next to the door you can see now what is chasing you. It is… huge. You should step on a man-high ladder to touch its head. You are about to pass out due to the shocking scene. The head… dear god… Are those eyes on the forehead?
With its huge paw, it hits the door and pushes the table backwards. Meanwhile, it gives some kind of screaming that reminds you of someone gagged and tortured.
This thing will break in soon. You run in the back side of the shop, maybe you can get to an alley or something. You find a door, opening outwards. There is a padlock on it. You need to push it hard to break out.
You run in the Post Office. You push the door in and close it behind you.
There are three small windows, where you can send the mails and pay for post. The shelves around the shop are still full of envelopes, notes. You look around to find something with which you can barricade the door. Maybe that table. You grab it and pull it to the door.
You place the table by the door, and through a small window next to the door you can see now what is chasing you. It is… huge. You should step on a man-high ladder to touch its head. You are about to pass out due to the shocking scene. The head… dear god… Are those eyes on the forehead?
With its huge paw, it hits the door and pushes the table backwards. Meanwhile, it gives some kind of screaming that reminds you of someone gagged and tortured.
This thing will break in soon. You run in the back side of the shop, maybe you can get to an alley or something. You find a door, opening outwards. There is a padlock on it. You need to push it hard to break out.
You manage to break out, and find yourself in an alley. A tall fence separates it from the other side, you don’t have time to climb. There are rubbish bags here. You can jump over them.
You desperately try and open the door, but you are unable to do so. The thing breaks in … In three seconds you fall on the ground with a smashed skull…
GAME OVER.
252.
You run in the Key Cutting shop.
The opposite wall is full of keys, hundreds of them. Next to the counter you can enter the storage or office. You look around to find something with which you can barricade the door. Maybe that table. You grab it and pull it to the door.
You place the table by the door, and through a small window next to the door you can see now what is chasing you. It is… huge. You should step on a man-high ladder to touch its head. You are about to pass out due to the shocking scene. The head… dear god… Are those eyes on the forehead?
With its huge paw, it hits the door and pushes the table backwards. Meanwhile, it gives some kind of screaming that reminds you of someone gagged and tortured.
This thing will break in soon. You run in the back side of the shop, maybe you can get to an alley or something. You find a door, opening outwards. There is a padlock on it. You need to push it hard to break out.
You run in the Key Cutting shop.
The opposite wall is full of keys, hundreds of them. Next to the counter you can enter the storage or office. You look around to find something with which you can barricade the door. Maybe that table. You grab it and pull it to the door.
You place the table by the door, and through a small window next to the door you can see now what is chasing you. It is… huge. You should step on a man-high ladder to touch its head. You are about to pass out due to the shocking scene. The head… dear god… Are those eyes on the forehead?
With its huge paw, it hits the door and pushes the table backwards. Meanwhile, it gives some kind of screaming that reminds you of someone gagged and tortured.
This thing will break in soon. You run in the back side of the shop, maybe you can get to an alley or something. You find a door, opening outwards. There is a padlock on it. You need to push it hard to break out.
You manage to break out, and find yourself in an alley. A tall fence separates it from the other side, you don’t have time to climb. There are rubbish bags here. You can jump over them.
You desperately try and open the door, but you are unable to do so. The thing breaks in … In three seconds you fall on the ground with a smashed skull…
GAME OVER.
253.
You run in the Home Security shop. The door is open.
You shut it behind you and turn on the massive locks inside.
Your hear your pursuer coming to your hiding place. It hits the door a few times, then it gives up. You peek through the small window on the door, and see this … what the … thing … moving away from this shop, towards the church, and disappears in the fog.
You should not wait for its return.
You run in the Home Security shop. The door is open.
You shut it behind you and turn on the massive locks inside.
Your hear your pursuer coming to your hiding place. It hits the door a few times, then it gives up. You peek through the small window on the door, and see this … what the … thing … moving away from this shop, towards the church, and disappears in the fog.
You should not wait for its return.
254.
You run to the Key Cutting shop from the alley. At least you intend to do so: the door is locked. You don’t know whether you are able to break in. Your pursuer will be behind you very soon.
You run to the Key Cutting shop from the alley. At least you intend to do so: the door is locked. You don’t know whether you are able to break in. Your pursuer will be behind you very soon.
255.
You run in the Home Security shop from the alley. Luckily, the door is open.
You shut it behind you and turn the massive lock on on the inner side of the door, and step back. Bangs. Your pursuer tries to break in. Even the front door has massive security on the inner side. You don’t know how long this door can hold.
You run in the Home Security shop from the alley. Luckily, the door is open.
You shut it behind you and turn the massive lock on on the inner side of the door, and step back. Bangs. Your pursuer tries to break in. Even the front door has massive security on the inner side. You don’t know how long this door can hold.
256.
You push your shoulder against the door.
You push your shoulder against the door.
You get in the Key Cutting shop and close the door behind you. Huge bang in the next second. This door won’t hold long. You could buy some time now, get through the front door and run away, or you can try the Home Security shop.
You desperately try and open the door, but you are unable to do so. The thing breaks in … In three seconds you fall on the ground with a smashed skull…
GAME OVER.
257.
You push your shoulder against the door.
You push your shoulder against the door.
You manage to get into the Post Office, and close the door behind you. The door won’t hold long. You could buy some time now, get through the front door and run away, or you can try the Home Security shop.
You desperately try and open the door, but you are unable to do so. The thing breaks in … In three seconds you fall on the ground with a smashed skull…
GAME OVER.
259.
You run out to the road and turn towards the Home Security shop. The door is open. You shut it behind you and turn the locks on at the inner side of the door.
Scattered around the shop and on the shelves are safes, chains, padlocks, locks. You hear your pursuer as it moves through the next shop and turns towards your whereabouts. And … he gives up. You peek out through the window on the door and saw him moving away. Dear God. It is … huge. It disappears in the fog. You should not wait for its return.
You run out to the road and turn towards the Home Security shop. The door is open. You shut it behind you and turn the locks on at the inner side of the door.
Scattered around the shop and on the shelves are safes, chains, padlocks, locks. You hear your pursuer as it moves through the next shop and turns towards your whereabouts. And … he gives up. You peek out through the window on the door and saw him moving away. Dear God. It is … huge. It disappears in the fog. You should not wait for its return.
260.
You run out of the building, far away from here.
You find yourself quickly at the junction of Silver Street, hearing your pursuer rampaging on the street behind you somewhere. You don’t hesitate any longer: you run in the fog on Silver Street…
You run out of the building, far away from here.
You find yourself quickly at the junction of Silver Street, hearing your pursuer rampaging on the street behind you somewhere. You don’t hesitate any longer: you run in the fog on Silver Street…
261.
You turn on Silver Street and realise it was a good decision. Your pursuer starts moving away from your spot.
At the other side of the street you stop for some seconds to assure you are safe. You are eavesdropping from behind a rubbish container. You smell its disgusting content, as if someone moved it here today on a collection day.
Your pursuer disappears. You are sure that you cannot go back where you came from.
You are standing at the junction of Silver and Gold Street. Silver Street leads to west, Gold Street, south. You no longer have business on Gold Street so you turn to west, following the clues you have found so far and still hoping you can find a working phone. On the left at the corner, a waist-high concrete palisade separates a car-park from the junction; you can only see the closest cars there, and a dark silhouette of a huge building at the other side of the car-park. You see the corner of another building on your right. In order to get in there you may need to go back to Gold Street, which you don’t intend. So your only option is the car-park or go towards west on Silver Street.
You turn on Silver Street and realise it was a good decision. Your pursuer starts moving away from your spot.
At the other side of the street you stop for some seconds to assure you are safe. You are eavesdropping from behind a rubbish container. You smell its disgusting content, as if someone moved it here today on a collection day.
Your pursuer disappears. You are sure that you cannot go back where you came from.
You are standing at the junction of Silver and Gold Street. Silver Street leads to west, Gold Street, south. You no longer have business on Gold Street so you turn to west, following the clues you have found so far and still hoping you can find a working phone. On the left at the corner, a waist-high concrete palisade separates a car-park from the junction; you can only see the closest cars there, and a dark silhouette of a huge building at the other side of the car-park. You see the corner of another building on your right. In order to get in there you may need to go back to Gold Street, which you don’t intend. So your only option is the car-park or go towards west on Silver Street.
262.
You enter the car-park. The drive in was just some metres ahead.
Seven cars are parked here, all abandoned. A Peugeot’s rear door is open. There is a shopping cart tumbled next to the car. Someone was about to load the trunk of the car, and… something must have happened as they couldn’t finish the loading. But what?
You check the cars. Three of them unlocked, in fact one of those has its ignition key in its place, but the car doesn’t start. The car-park belongs to a mall. Its two-winged glass door broken. Splinters on the ground inside and outside. You peek in the mall and see a wide corridor. People used to shopping here. Now it’s only litters on the ground under the dusty surface. No one visited this place in several years.
You enter the car-park. The drive in was just some metres ahead.
Seven cars are parked here, all abandoned. A Peugeot’s rear door is open. There is a shopping cart tumbled next to the car. Someone was about to load the trunk of the car, and… something must have happened as they couldn’t finish the loading. But what?
You check the cars. Three of them unlocked, in fact one of those has its ignition key in its place, but the car doesn’t start. The car-park belongs to a mall. Its two-winged glass door broken. Splinters on the ground inside and outside. You peek in the mall and see a wide corridor. People used to shopping here. Now it’s only litters on the ground under the dusty surface. No one visited this place in several years.
263.
You enter the mall. Glass splinters crack underneath your feet.
You stand in a wide corridor. On both sides are abandoned shops. The fog is in here too, and covers the end of the corridor. The first shop on the right is a phone shop. With some miracle you may be able to find a working phone here. After that you see a shoe shop. On the left is a book store, then a flower shop.
The only interesting one is the phone shop, or go deeper the mall to find other useful places there (if you have an idea).
You enter the mall. Glass splinters crack underneath your feet.
You stand in a wide corridor. On both sides are abandoned shops. The fog is in here too, and covers the end of the corridor. The first shop on the right is a phone shop. With some miracle you may be able to find a working phone here. After that you see a shoe shop. On the left is a book store, then a flower shop.
The only interesting one is the phone shop, or go deeper the mall to find other useful places there (if you have an idea).
265.
You pass by the car-park, along the palisade.
You see a drive out. Apparently the drive in is on Gold Street. Right after the drive-out you can see the details of the bigger building. It is L shaped, three storeys. It’s a mall.
Meanwhile, the fog got dense again and covers the right side of the road.
You pass by the car-park, along the palisade.
You see a drive out. Apparently the drive in is on Gold Street. Right after the drive-out you can see the details of the bigger building. It is L shaped, three storeys. It’s a mall.
Meanwhile, the fog got dense again and covers the right side of the road.
266.
You pass by the building.
Right after it you see a one storey building. There is a dead neon sign and a metal shutter closed. It looks like a garage. A small truck is parked in front of it, all its windows broken. You check the shutter. It’s unopened in several years.
Right after the garage the road ends with a chasm. You can’t see either the other side, or the bottom. What happened here? Earthquake?
You see nothing interesting at this side of Silver Street, so you go to the other side.
The fog all of a sudden letting you see as far as twenty metres thanks to a small gust from the chasm. There you spot a two storey structure. An apartment building…
However, its entrance is reinforced with a massive barricade made of metal plates. In order to get in, you would need a group of people with professional tools.
There is a small playground right from the reinforced entrance, and behind it you see the other wall of the building, which means it is L shaped and provided space for 30-40 apartments.
The playground seems abandoned, the swings rusty.
You look back and see the car-park. Then the fog gets dense again and covers even the first swing on the playground. You can’t enter the apartment building, so you need to check the car-park.
You pass by the building.
Right after it you see a one storey building. There is a dead neon sign and a metal shutter closed. It looks like a garage. A small truck is parked in front of it, all its windows broken. You check the shutter. It’s unopened in several years.
Right after the garage the road ends with a chasm. You can’t see either the other side, or the bottom. What happened here? Earthquake?
You see nothing interesting at this side of Silver Street, so you go to the other side.
The fog all of a sudden letting you see as far as twenty metres thanks to a small gust from the chasm. There you spot a two storey structure. An apartment building…
However, its entrance is reinforced with a massive barricade made of metal plates. In order to get in, you would need a group of people with professional tools.
There is a small playground right from the reinforced entrance, and behind it you see the other wall of the building, which means it is L shaped and provided space for 30-40 apartments.
The playground seems abandoned, the swings rusty.
You look back and see the car-park. Then the fog gets dense again and covers even the first swing on the playground. You can’t enter the apartment building, so you need to check the car-park.
267.
You go to the other side of the road. There you see a two storey structure. An apartment building…
However, its entrance is reinforced with a massive barricade made of metal plates. In order to get in, you would need a group of people with professional tools.
There is a small playground right from the reinforced entrance, and behind it you see the other wall of the building, which means it is L shaped and provided space for 30-40 apartments.
The playground seems abandoned, the swings rusty.
You look back and see the car-park. Then the fog gets dense again and covers even the first swing on the playground. You can’t enter the apartment building, so you need to check the car-park.
You go to the other side of the road. There you see a two storey structure. An apartment building…
However, its entrance is reinforced with a massive barricade made of metal plates. In order to get in, you would need a group of people with professional tools.
There is a small playground right from the reinforced entrance, and behind it you see the other wall of the building, which means it is L shaped and provided space for 30-40 apartments.
The playground seems abandoned, the swings rusty.
You look back and see the car-park. Then the fog gets dense again and covers even the first swing on the playground. You can’t enter the apartment building, so you need to check the car-park.
269.
You walk towards the first house.
It is a typical one storey American wooden house with white walls and a garden. It is separated from the road with a waist-high white wooden fence. Entering through the small gate you can walk on a pavement with square stones that ends with some stairs leading to an L-shaped terrace. The entrance faces the road, right from it stands a dirty table with an ashtray and two chairs. Some windows face the street, other ones, the side of the building.
You eavesdrop a little bit, but hear nothing. You peek in the window right of the door and see a living room with a sofa and a Television.
You walk towards the first house.
It is a typical one storey American wooden house with white walls and a garden. It is separated from the road with a waist-high white wooden fence. Entering through the small gate you can walk on a pavement with square stones that ends with some stairs leading to an L-shaped terrace. The entrance faces the road, right from it stands a dirty table with an ashtray and two chairs. Some windows face the street, other ones, the side of the building.
You eavesdrop a little bit, but hear nothing. You peek in the window right of the door and see a living room with a sofa and a Television.
270.
First House Junction.
You stand at the First House on Bronze Street.
First House Junction.
You stand at the First House on Bronze Street.
271.
You knock on the front door, but no answer. You start eavesdropping but hear nothing.
You knock on the front door, but no answer. You start eavesdropping but hear nothing.
272.
You knock on the window, but no answer. You eavesdrop too, peeking in, but hear and see nothing.
You knock on the window, but no answer. You eavesdrop too, peeking in, but hear and see nothing.
273.
You turn the knob of the front door. It’s open. You push it inwards and peek in.
You see some hooks for coats and a small shelf for shoes. In front of you runs up a stairway to the first floor. Next to it, a narrow passage leads to the back of the building. Left and right you see two doors, both are open. The left one seems to be a bedroom: you see a bed made, a wardrobe. The right one seems to be a living room with sofa, Television stall, table. The walls in the lobby is decorated with photos. Looks like a family used to live here with two girls. Where are they now? And where is basically everybody?
You turn the knob of the front door. It’s open. You push it inwards and peek in.
You see some hooks for coats and a small shelf for shoes. In front of you runs up a stairway to the first floor. Next to it, a narrow passage leads to the back of the building. Left and right you see two doors, both are open. The left one seems to be a bedroom: you see a bed made, a wardrobe. The right one seems to be a living room with sofa, Television stall, table. The walls in the lobby is decorated with photos. Looks like a family used to live here with two girls. Where are they now? And where is basically everybody?
274.
You try and open the window but it’s closed from the inside. You can break in, but it’s going to be noisy.
You try and open the window but it’s closed from the inside. You can break in, but it’s going to be noisy.
275.
You go back to the garden. It’s not that big, maybe 15 metres wide and 15 metres long. The fog here just partially covers the tall wooden fence running along at the ravine-side. There is a board on it: “Do not climb, danger of falling”. Along the side of the waist-high fence runs a flower bed with remnants of sear flowers. You see no sign of recent rain.
In the middle of the garden stands a tree with yellow leaves as if it was autumn now. You can’t say what kind of tree this is, but you don’t even care. At the right side of the garden at the back stands a shed with probably garden tools, lawnmower.
You go back to the garden. It’s not that big, maybe 15 metres wide and 15 metres long. The fog here just partially covers the tall wooden fence running along at the ravine-side. There is a board on it: “Do not climb, danger of falling”. Along the side of the waist-high fence runs a flower bed with remnants of sear flowers. You see no sign of recent rain.
In the middle of the garden stands a tree with yellow leaves as if it was autumn now. You can’t say what kind of tree this is, but you don’t even care. At the right side of the garden at the back stands a shed with probably garden tools, lawnmower.
276.
You start walking up the stairs, which is creaking a little bit, and while going up you keep checking the family pictures on the wall. They were happy, made many trips around the world.
On the first floor you find three bedrooms, a bathroom and a toilet.
The three rooms had been visited by someone in a hurry as they are untidy. You look inside but see no phone, no sign of electricity. In the bathroom the bathtub is filled with cold water. You lean closer and smell the water. Looks clean. Someone filled this tub not so long ago but did not take a bath. You fill up your palms with water and drink. You feel better as the water running down your throat. You peek in the toilet too, and as you need to use it you do so. You try to flush it but no water in the tank. Then how come the bathtub is full with water? In the bathroom you find some bandages.
You start walking up the stairs, which is creaking a little bit, and while going up you keep checking the family pictures on the wall. They were happy, made many trips around the world.
On the first floor you find three bedrooms, a bathroom and a toilet.
The three rooms had been visited by someone in a hurry as they are untidy. You look inside but see no phone, no sign of electricity. In the bathroom the bathtub is filled with cold water. You lean closer and smell the water. Looks clean. Someone filled this tub not so long ago but did not take a bath. You fill up your palms with water and drink. You feel better as the water running down your throat. You peek in the toilet too, and as you need to use it you do so. You try to flush it but no water in the tank. Then how come the bathtub is full with water? In the bathroom you find some bandages.
277.
You go towards the back room through the narrow passage next to the stairs. You arrive at the kitchen.
You don’t dare look into the fridge: if everyone left this place ten years ago for reasons still unknown, then they definitely left something behind. At the back side is a door with glass facing the garden, in the middle stands a stove, and a long table next to the door you just entered. You see a vent hood above the stove. On the table you see a collection of kitchen knives. Whoever lived here spent lots of time in the kitchen. Unfortunately, all the knives are rusty by now, but you can take one.
You look for the phone that hangs next to the door. You take it off the wall and you almost shout with joy when you hear the tone: the line is working. You open your own phone to call the restaurant, but it just runs out of power and turns off. You don’t remember anyone’s number, everything was in your phone. You think about an emergency call, then you realise what would you say? How to call help if you don’t even know where you are? They may be able to trace the call? It’s worth a try so you dial. However, you hear no tones of outgoing call. What’s the problem? You are about to dial again when you notice a small paper note on the inner side of the phone. Some numbers unfortunately cannot be read.
„Break-down service. 54 ~ 97 ~ ~ 81 ~”
So the third, sixth, seventh, and last numbers are missing. You used to study mathematics, and remember something about the field of combinatoric, which is about number of variations. You don’t know the exact number of chances but you guess it’s more than ten-thousand. Finding a phone book might help. Yes.
You look around and find one underneath a dusty plate. You open it and got angry at once: some pages are torn out, exactly the one you need. However, someone left a paper note there.
„Honey. I’m so sorry, but I always forget that bloody number of break-down service. Thus I keep this page with me whenever I use the car as it keeps breaking down. And of course at the worst time. I told you, it’s too old now.”
You throw away this paper and start looking for something else useful in the phone book. You find a mechanic. Yes, he would be great as he offers trailer service as well and you could get out of this ghost town. You press the first number but no dial tone. You try the police again. No dial tone. You try random numbers from the phone books, not only here but in other town as well…
You can’t reach anyone…
Something is not right here. You try the number of break down service on the note. When you hit the first two numbers, you hear the dialling tone, which means this phone only works with this number. But what are the missing ones? You make a small plan: you either try to find another phone book, or another phone that finally works normally.
And now:
You go towards the back room through the narrow passage next to the stairs. You arrive at the kitchen.
You don’t dare look into the fridge: if everyone left this place ten years ago for reasons still unknown, then they definitely left something behind. At the back side is a door with glass facing the garden, in the middle stands a stove, and a long table next to the door you just entered. You see a vent hood above the stove. On the table you see a collection of kitchen knives. Whoever lived here spent lots of time in the kitchen. Unfortunately, all the knives are rusty by now, but you can take one.
You look for the phone that hangs next to the door. You take it off the wall and you almost shout with joy when you hear the tone: the line is working. You open your own phone to call the restaurant, but it just runs out of power and turns off. You don’t remember anyone’s number, everything was in your phone. You think about an emergency call, then you realise what would you say? How to call help if you don’t even know where you are? They may be able to trace the call? It’s worth a try so you dial. However, you hear no tones of outgoing call. What’s the problem? You are about to dial again when you notice a small paper note on the inner side of the phone. Some numbers unfortunately cannot be read.
„Break-down service. 54 ~ 97 ~ ~ 81 ~”
So the third, sixth, seventh, and last numbers are missing. You used to study mathematics, and remember something about the field of combinatoric, which is about number of variations. You don’t know the exact number of chances but you guess it’s more than ten-thousand. Finding a phone book might help. Yes.
You look around and find one underneath a dusty plate. You open it and got angry at once: some pages are torn out, exactly the one you need. However, someone left a paper note there.
„Honey. I’m so sorry, but I always forget that bloody number of break-down service. Thus I keep this page with me whenever I use the car as it keeps breaking down. And of course at the worst time. I told you, it’s too old now.”
You throw away this paper and start looking for something else useful in the phone book. You find a mechanic. Yes, he would be great as he offers trailer service as well and you could get out of this ghost town. You press the first number but no dial tone. You try the police again. No dial tone. You try random numbers from the phone books, not only here but in other town as well…
You can’t reach anyone…
Something is not right here. You try the number of break down service on the note. When you hit the first two numbers, you hear the dialling tone, which means this phone only works with this number. But what are the missing ones? You make a small plan: you either try to find another phone book, or another phone that finally works normally.
And now:
278.
You enter the bedroom on the left. Bed made, wardrobe slightly open. A small TV stands in the corner on a wooden shelf. It turned off. On the night table next to bed you see a small sticky note. The husband who used to live here left it behind for his wife. „Sweetheart. I’m so sorry. You were still sleeping when I woke up and had to leave early. The point is: I’ll get home very late today. If you can wait until 7 o’clock with the shopping that would be great. I take the Ford because I have to drive more than 200 miles today. Sorry, but I need the reliable car. I’m trying to get home as soon as possible.” Apparently the couple and their family lived here in peace and harmony.
You enter the bedroom on the left. Bed made, wardrobe slightly open. A small TV stands in the corner on a wooden shelf. It turned off. On the night table next to bed you see a small sticky note. The husband who used to live here left it behind for his wife. „Sweetheart. I’m so sorry. You were still sleeping when I woke up and had to leave early. The point is: I’ll get home very late today. If you can wait until 7 o’clock with the shopping that would be great. I take the Ford because I have to drive more than 200 miles today. Sorry, but I need the reliable car. I’m trying to get home as soon as possible.” Apparently the couple and their family lived here in peace and harmony.
279.
You enter the living room on the right. You check the TV: if it’s working there is power so you could charge your phone. But it’s not working, no power.
The room seems tidy but abandoned. You check the drawers in the wardrobe but, apart from clothes, you find nothing useful. You push back the last drawer when you notice a small piece of paper with a message. „You got home very late so we didn’t wait for you. I’ll risk the Peugeot. In case of break down I got the number of the service. If they come too late, I’ll be at the mall, you can pick me up there. You can also call them for confirmation, just use the phone in the kitchen, not the one upstairs, that’s down again.” You notice the word, service. Yes, that’s what you need. You need to call them. Maybe from the kitchen?
You enter the living room on the right. You check the TV: if it’s working there is power so you could charge your phone. But it’s not working, no power.
The room seems tidy but abandoned. You check the drawers in the wardrobe but, apart from clothes, you find nothing useful. You push back the last drawer when you notice a small piece of paper with a message. „You got home very late so we didn’t wait for you. I’ll risk the Peugeot. In case of break down I got the number of the service. If they come too late, I’ll be at the mall, you can pick me up there. You can also call them for confirmation, just use the phone in the kitchen, not the one upstairs, that’s down again.” You notice the word, service. Yes, that’s what you need. You need to call them. Maybe from the kitchen?
280.
With your elbow you hit the glass. The splinters fall inward.
You realise very soon that you shouldn’t have done this.
You hear a growling from behind the house. It sounds like a dog.
You make a step back and as you expected, a dog appears, running towards you. It’s a doberman.
It stops growling and without further warning it assaults you.
With your elbow you hit the glass. The splinters fall inward.
You realise very soon that you shouldn’t have done this.
You hear a growling from behind the house. It sounds like a dog.
You make a step back and as you expected, a dog appears, running towards you. It’s a doberman.
It stops growling and without further warning it assaults you.
You can use an item from your Inventory (Recommended):
You kill your opponent.
Luckily, you didn’t get hurt physically. You have no clue how this is possible. You sit down on the ground, gasping. In two minutes your heartbeat drops, and you are breathing normally.
You search through the room mainly for a phone, but find nothing useful.
You search through the room mainly for a phone, but find nothing useful.
281.
You walk to the shed and check its door. There is a rusty lock on it. You grab and pull it, and surprisingly the door of the shed can be opened. You discover a lawnmower, apparently it ain’t working. Along the wall you see grass cutters, sickles, shovels. There is a tool-box in the corner. Inside, you find a Claw Hammer with rusty head.
You walk to the shed and check its door. There is a rusty lock on it. You grab and pull it, and surprisingly the door of the shed can be opened. You discover a lawnmower, apparently it ain’t working. Along the wall you see grass cutters, sickles, shovels. There is a tool-box in the corner. Inside, you find a Claw Hammer with rusty head.
282.
You enter the phone shop through a glass door. Around the store on shelves, phones in their original packages are waiting for someone to buy them. But it won’t happen for a while. All models are ten years old. You open one but the battery is flat. No power in the sockets.
On the counter where you used to pay for these phones, someone left a Torch. You try it and it’s working.
No other option here, so you come out and go deeper into the mall.
You enter the phone shop through a glass door. Around the store on shelves, phones in their original packages are waiting for someone to buy them. But it won’t happen for a while. All models are ten years old. You open one but the battery is flat. No power in the sockets.
On the counter where you used to pay for these phones, someone left a Torch. You try it and it’s working.
No other option here, so you come out and go deeper into the mall.
283.
You go deeper into the mall. You can imagine the life used to fill up this place: crowded main corridor, people talking on phone, happy families and couples, running children. Now it is only you here…
You can see the third shop on the right and left side, but before you could identify their purposes you feel strange. A kind of nausea. You haven’t eaten or drunk anything in a while, that might be the reason, you think firstly, but you change your mind as you feel something else: an unnatural fatigue. And it takes over your mind and body extremely fast. Within one minute. You have to stop to take some deep breaths.
Then you feel the floor moving. Dizziness. Back against the wall, you slide down and sit on the dirty floor. Yes, just one minute rest, you think, just one minute. Just some seconds… a short second… please… You pass out…
…
…
… to come around a little bit later… and the things you see in front of you raises your adrenaline level and heartbeat.
You jump up, and, gasping for breath, try to grasp what you are seeing … It is not possible… No… No way…
CONGRATULATIONS.
YOU HAVE FINISHED THE FIRST CHAPTER OF THREE. NOW YOU HAVE TO WRITE DOWN A CODE YOU HAVE TO USE TO START THE SECOND CHAPTER OF THE WHOLE ADVENTURE.
THE CODE: 16255
AND NOW CLICK ON THE SECOND CHAPTER AND CONTINUE YOUR JOURNEY TO FIND THE WAY OUT OF THIS GHOST TOWN AND DIVE DEEPER INTO ITS DARK SECRETS…
You go deeper into the mall. You can imagine the life used to fill up this place: crowded main corridor, people talking on phone, happy families and couples, running children. Now it is only you here…
You can see the third shop on the right and left side, but before you could identify their purposes you feel strange. A kind of nausea. You haven’t eaten or drunk anything in a while, that might be the reason, you think firstly, but you change your mind as you feel something else: an unnatural fatigue. And it takes over your mind and body extremely fast. Within one minute. You have to stop to take some deep breaths.
Then you feel the floor moving. Dizziness. Back against the wall, you slide down and sit on the dirty floor. Yes, just one minute rest, you think, just one minute. Just some seconds… a short second… please… You pass out…
…
…
… to come around a little bit later… and the things you see in front of you raises your adrenaline level and heartbeat.
You jump up, and, gasping for breath, try to grasp what you are seeing … It is not possible… No… No way…
CONGRATULATIONS.
YOU HAVE FINISHED THE FIRST CHAPTER OF THREE. NOW YOU HAVE TO WRITE DOWN A CODE YOU HAVE TO USE TO START THE SECOND CHAPTER OF THE WHOLE ADVENTURE.
THE CODE: 16255
AND NOW CLICK ON THE SECOND CHAPTER AND CONTINUE YOUR JOURNEY TO FIND THE WAY OUT OF THIS GHOST TOWN AND DIVE DEEPER INTO ITS DARK SECRETS…
320.
You step to the van and clear the dust from the windscreen and the side window. You look inside and see a pack of cigarette, some paper notes. The door is locked. You check the back door but it’s locked too. If you have a car key, use it by typing its number:
You step to the van and clear the dust from the windscreen and the side window. You look inside and see a pack of cigarette, some paper notes. The door is locked. You check the back door but it’s locked too. If you have a car key, use it by typing its number:
In the back of the van you find a tool-box, and in it only two items: a pliers and some tiny screws in a plastic bag.
In the driver cabin you check the notes. They have addresses on them, warehouses’, customers’. The cigarette is wet, but you find under the seat a lighter that is working.
And now:
330.
The second wooden house is three-storey with auburn coloured walls. There is no terrace, but a balcony on the second floor. The garden seems abandoned in years, judging from the knee-high grass. What you see from here is the road side with two windows on the ground floor, and three windows on the first and second floor. The back garden is unseen due to the fog. A small metal gate opens at the middle of the waist-high fence.
In the dead silence you hear a soft creaking noise. As if someone forgot to close a door and the wind, which you feel now from the west, is moving it softly. You see no movement in the house, it’s just as abandoned as everything else since you woke up. You need a phone … or maybe something else as well? You can enter the small gate to approach the house.
The second wooden house is three-storey with auburn coloured walls. There is no terrace, but a balcony on the second floor. The garden seems abandoned in years, judging from the knee-high grass. What you see from here is the road side with two windows on the ground floor, and three windows on the first and second floor. The back garden is unseen due to the fog. A small metal gate opens at the middle of the waist-high fence.
In the dead silence you hear a soft creaking noise. As if someone forgot to close a door and the wind, which you feel now from the west, is moving it softly. You see no movement in the house, it’s just as abandoned as everything else since you woke up. You need a phone … or maybe something else as well? You can enter the small gate to approach the house.
331.
Second House Junction
You enter the small gate; it creaks when you open it. On the square stones laid in the uncut grass you approach the entrance. You hear a noise from the right, maybe a mouse or rat, but you see nothing. You make it to the front door. It’s ajar. You push it inwards and enter the house.
You are in a small lobby. Wall lamps used to lit this place at night. The tapestry reminds you of Victorian Era as if old people used to live here. Small antique shelves stand along the walls. On them are some plastic flowers in vases. In front of you a stairway leads to the first and second floor with old and greenish carpet. The stairs end with a huge window, through which you could see the back garden. On the first and second floor inner terraces run and from the spot you are now you see more doors on these levels. Left and right side of the stairs are narrow passages with two doors on each side. Rooms may be behind them. You can search this house for a phone or something else…
Second House Junction
You enter the small gate; it creaks when you open it. On the square stones laid in the uncut grass you approach the entrance. You hear a noise from the right, maybe a mouse or rat, but you see nothing. You make it to the front door. It’s ajar. You push it inwards and enter the house.
You are in a small lobby. Wall lamps used to lit this place at night. The tapestry reminds you of Victorian Era as if old people used to live here. Small antique shelves stand along the walls. On them are some plastic flowers in vases. In front of you a stairway leads to the first and second floor with old and greenish carpet. The stairs end with a huge window, through which you could see the back garden. On the first and second floor inner terraces run and from the spot you are now you see more doors on these levels. Left and right side of the stairs are narrow passages with two doors on each side. Rooms may be behind them. You can search this house for a phone or something else…
340.
You enter the first room on the right. It seems to be a dining room with long table for ten people and some old chairs. Who lived here had to leave this place in a hurry: you see a bottle of wine with an opener inside, there are mouldy stains on the spread, the plates and glasses are dusty.
Through the huge windows you could see the street and the garden with the fence. There is nothing useful in this room so you come out.
You enter the first room on the right. It seems to be a dining room with long table for ten people and some old chairs. Who lived here had to leave this place in a hurry: you see a bottle of wine with an opener inside, there are mouldy stains on the spread, the plates and glasses are dusty.
Through the huge windows you could see the street and the garden with the fence. There is nothing useful in this room so you come out.
350.
You enter the second room on the right. It seems to be a kitchen. At the middle is a huge table, above it a vent hood. Along the walls are three stoves: the family that lived here must have had their own service staff. You find a phone in the corner, but it’s dead. Looks like it was only used for inner communication. Next to the phone you see a Rusty Knife set on the wall on a magnet and a flacon of Cleaning Liquid.
Through the back glass door you could enter the garden. You peek out, and see nothing but the tall wooden fence running along the ravine. No other things to do here so you leave the kitchen.
You enter the second room on the right. It seems to be a kitchen. At the middle is a huge table, above it a vent hood. Along the walls are three stoves: the family that lived here must have had their own service staff. You find a phone in the corner, but it’s dead. Looks like it was only used for inner communication. Next to the phone you see a Rusty Knife set on the wall on a magnet and a flacon of Cleaning Liquid.
Through the back glass door you could enter the garden. You peek out, and see nothing but the tall wooden fence running along the ravine. No other things to do here so you leave the kitchen.
360.
You enter the first room on the left. It seems to be a living room. There is an L shaped sofa next to a TV stand. Behind the sofa is a glass table with family pictures on it. You can see now who lived here. Grandparents, parents, and children, altogether twelve of them. Looks like the grandparents had raised a man and a woman, and their families are on the picture, with this house in the background. You turn the picture frame and see a small note:
“The happy Jefferson family. 14 August, 1997. Photo: Jennifer.”
You put back the picture on the table.
One window here faces the street, the other one, the side of the garden. You have nothing else to do here so you back out.
You enter the first room on the left. It seems to be a living room. There is an L shaped sofa next to a TV stand. Behind the sofa is a glass table with family pictures on it. You can see now who lived here. Grandparents, parents, and children, altogether twelve of them. Looks like the grandparents had raised a man and a woman, and their families are on the picture, with this house in the background. You turn the picture frame and see a small note:
“The happy Jefferson family. 14 August, 1997. Photo: Jennifer.”
You put back the picture on the table.
One window here faces the street, the other one, the side of the garden. You have nothing else to do here so you back out.
370.
You enter the second room on the left. It seems to be an office. There is an old computer on a wooden table. You try and turn it on but no power. Behind it on the wall hangs a painting of a sea battle from the 17th or 18th century. There is a round table at the middle with armchairs around it. Looks like the family that used to live here had a big company and they kept their meetings here. The wall opposite the computer is actually a book shelf from floor to ceiling. Law, US and European History books. Some of them are so old that they might as well be antique and would look great in even a museum. There is nothing useful in the room so you exit.
You enter the second room on the left. It seems to be an office. There is an old computer on a wooden table. You try and turn it on but no power. Behind it on the wall hangs a painting of a sea battle from the 17th or 18th century. There is a round table at the middle with armchairs around it. Looks like the family that used to live here had a big company and they kept their meetings here. The wall opposite the computer is actually a book shelf from floor to ceiling. Law, US and European History books. Some of them are so old that they might as well be antique and would look great in even a museum. There is nothing useful in the room so you exit.
378.
You read through the sample article written 20 years ago. It tells the brief history of town.
1810: The town is founded by the Jefferson family by building a church and an apartment building with a huge stable.
1812: Logging starts along with building a warehouse.
1814: The next town is about thirty miles away, and then begins the weekly transport of logs, which have a great quality.
1815: The quality of logs catches the attention of rich investors. They build some worker houses between the church and the apartment building.
1820: Worker houses, a long street of them, are built, and the town gets an official name too: Pinewood Shelter.
1823: The balance of exporting of logs and the amount of yielding is no more. The warehouses are full, and somehow the trees cut a year ago grow back unnaturally fast as if no one had touched them …
1824: Decision is made about expansion. Houses are built one by one, roads are cut in the forest.
1830: The population of town reaches two-thousand. Due to the lack of fields the main import becomes grass and corn. The train network from 1829 helps with the import-export: one of the train line runs just ten miles from town.
1850: The population grows to six-thousand, and the size of town expands to 9 square miles. However, the expansion with size and population stops here. Many of the wooden houses are being rebuilt with stones and bricks. Immigration is now a gift. The Jefferson family still runs the main business of logging, and they start building a factory too to make quality furnitures.
1860: A woman disappears without a trace. Famous and great detectives arrive in town to solve this mysterious case, but none of them successful. The case becomes “Margaret-case” named after the woman who vanished.
1861. Seven other people, 5 men and 2 women, vanish within one night. They have nothing in common and didn’t know each other. And they are never found…
1862: Twelve other people vanish within one night. No one is found dead or alive. Curfew after sunset.
1863 November: Despite the curfew, five more people vanish, what is more, in broad daylight.
1864 February: The investigation ends with failure. The residents are scared to death and they start moving out.
1865-1910: No new disappearances. The people that moved out now return, along with investors. Each year a famous detective arrives in town to solve the cases but all fail.
1911-1970: Idyll in town. It becomes a tourist attraction thanks to the beautiful lands and forest. Besides, the logging continues and the factory gets a new owner.
1971 August. A brand new Margaret-case. The news spread like wildfire across the country. A small army of investigators arrives in town to solve the case and reopen the unsolved ones. They settle down here.
1972 March. A new disappearance. This time, an investigator. The tourist centre closes its doors. Only brave and sceptical people visit town and rent rooms in local hotels, hostels.
1972-1997: No new disappearances. Idyll in town. The tourist centre reopens its gate.
1997, 15 August. On a beautiful sunny day on a concert, all hell breaks lose. The people run away from something that is named as “Animalish Creature.” It rushes out of the forest, kills dozens of people and pulls their corpses back into the forest.
1997, 16 August. Professional Hunters and former soldiers arrive in town and start hunting this “Animalish Creature”. And also new investigators come and old ones return as the Margaret-cases might be solved in this new light of experience.
1997, 28 August. The hunters find no trace of dead bodies or any kind of creature. No nest, no cave, no footprints, no blood. The mystery becomes even a bigger mystery.
1998 September. After one year of search and investigation the cases are closed. They deem that this “Animalish creature” lives nowhere, it just keeps moving from mountain to mountain, forest to forest. And if so, it is impossible to hunt it down. However, there is no other cases like this in the surrounding areas, and in the country.
1998 December. Screams sound in the Christmas night. People vanish, whole families. No sign of break in, violence. They are just gone, turn into thin air. Twelve families at different locations of town. Within one hour…
1999 January. The tourist centre closes its door for good, but the local sheriff office is overcrowded with old hunters and newcomers. Daily search for those that had vanished and for the creature. All attempts, searches, investigations fail.
1999, 9 September. New disappearances within one night, fifteen people. No one hears or see anything.
1999, 12 September. The hunters manage to find and kill an “Animalish Creature” in the forest. The corpse is hauled in the local hospital, in the basement. Biologists arrive in town to identify this unknown species. According to witness reports, this creature is similar, or exactly the same one that slaughtered people at the concert two and a half year ago. No match with any kind of registered animal type. The closest similarity would be a gorilla as it moved like that, the claws like a tiger’s or bear’s, and the head gives the biggest challenge: multiple eyes on the forehead like that of a spider, mouth circle shaped with sharp teeth, and instead of ears are some kind of gills. The victims were killed with these claws, and huge and powerful arm and paw, and it used its mouth to make some kind of vacuum that sucked in skins, flesh, muscles, ligaments, and it was so powerful that it could break even bones.
1999, 13 September. More biologists arrive in town to know more about this mysterious and so far unknown species. However, when they enter the basement the corpse is gone. No escape attempt, the guards saw nothing. The creature apparently vanished into thin air.
1999, 14 September. A man that vanished five days ago reappears. His clothes dirty and bloody. He can’t speak, his hands shake, and he apparently lost his sight and also his sanity. He is locked in the hospital and must be fed. Doctors and biologists keep checking the poor man.
1999, 15 September. Multiple Margaret-cases, this time from the factory. The manufacturing suspended until the end of investigation.
1999, 6 October. The investigation ends with a failure. In spite of this the owner wants to restart the manufacturing but no one dares to work in the factory. They try to hire workers for extreme amount of payment, with no requirements. Although this would catch anyone’s attention, no one applies, in addition the old ones start leaving the company. The company starts a petition of bankruptcy.
1999 October-2003 July. Nearly four year passes in peace and harmony. Everyone thinks that by killing the “Animalish Creature” the nightmare ended.
2003 August. Three new disappearances ends the logging and the growth of town for good. This time woodsmen vanish. One from the forest, two from their homes. The estate agents close their doors. Moving out starting.
2004 February. The migration rate reaches 50%, the immigration falls to zero.
2004 March. The six-thousand population by now falls to 500. Despite the scary history of town and recent events, the remaining residents, and miraculously three brave new families, don’t want to leave. The roads leading to town are full of cracking and vegetation starts growing in the gaps. Pinewood Shelter starts being a Ghost Town…
2004 August. After one year in peace and harmony, the population, though extremely slowly, starts growing again. The members of local sheriff office train residents and so possessing firearms is now compulsory.
2004, 3 October. A huge earthquake shakes town. Despite the destructive power, the houses still intact, but the roads–– I leave town this day before the main road comes down too.
2004, 4 October. I made contact with the seismologist team. They reported that the earthquake was a separated event, and did not happen on every street and every part of town. They don’t understand this. And …. yes. They found no living soul in town. Where did they go?
2005, 5 October. I lost contact with the seismologist team…
2005, 6 October. (This entry for Mr. Jefferson only) I close the article with this, I hope everyone can read this soon. I try to avoid attention before publishing. Mr. Jefferson, if you read this, please call me to confirm that all details are correct.
It seems the writer collected and followed almost all of the events in town and it was his work of life. He stayed in town as long as he could. Your questions are now: what the hell happened here? What was that “Animalish Creature”? Where did everyone go?
You fold the paper, put it in your pocket, and leave the room.
You read through the sample article written 20 years ago. It tells the brief history of town.
1810: The town is founded by the Jefferson family by building a church and an apartment building with a huge stable.
1812: Logging starts along with building a warehouse.
1814: The next town is about thirty miles away, and then begins the weekly transport of logs, which have a great quality.
1815: The quality of logs catches the attention of rich investors. They build some worker houses between the church and the apartment building.
1820: Worker houses, a long street of them, are built, and the town gets an official name too: Pinewood Shelter.
1823: The balance of exporting of logs and the amount of yielding is no more. The warehouses are full, and somehow the trees cut a year ago grow back unnaturally fast as if no one had touched them …
1824: Decision is made about expansion. Houses are built one by one, roads are cut in the forest.
1830: The population of town reaches two-thousand. Due to the lack of fields the main import becomes grass and corn. The train network from 1829 helps with the import-export: one of the train line runs just ten miles from town.
1850: The population grows to six-thousand, and the size of town expands to 9 square miles. However, the expansion with size and population stops here. Many of the wooden houses are being rebuilt with stones and bricks. Immigration is now a gift. The Jefferson family still runs the main business of logging, and they start building a factory too to make quality furnitures.
1860: A woman disappears without a trace. Famous and great detectives arrive in town to solve this mysterious case, but none of them successful. The case becomes “Margaret-case” named after the woman who vanished.
1861. Seven other people, 5 men and 2 women, vanish within one night. They have nothing in common and didn’t know each other. And they are never found…
1862: Twelve other people vanish within one night. No one is found dead or alive. Curfew after sunset.
1863 November: Despite the curfew, five more people vanish, what is more, in broad daylight.
1864 February: The investigation ends with failure. The residents are scared to death and they start moving out.
1865-1910: No new disappearances. The people that moved out now return, along with investors. Each year a famous detective arrives in town to solve the cases but all fail.
1911-1970: Idyll in town. It becomes a tourist attraction thanks to the beautiful lands and forest. Besides, the logging continues and the factory gets a new owner.
1971 August. A brand new Margaret-case. The news spread like wildfire across the country. A small army of investigators arrives in town to solve the case and reopen the unsolved ones. They settle down here.
1972 March. A new disappearance. This time, an investigator. The tourist centre closes its doors. Only brave and sceptical people visit town and rent rooms in local hotels, hostels.
1972-1997: No new disappearances. Idyll in town. The tourist centre reopens its gate.
1997, 15 August. On a beautiful sunny day on a concert, all hell breaks lose. The people run away from something that is named as “Animalish Creature.” It rushes out of the forest, kills dozens of people and pulls their corpses back into the forest.
1997, 16 August. Professional Hunters and former soldiers arrive in town and start hunting this “Animalish Creature”. And also new investigators come and old ones return as the Margaret-cases might be solved in this new light of experience.
1997, 28 August. The hunters find no trace of dead bodies or any kind of creature. No nest, no cave, no footprints, no blood. The mystery becomes even a bigger mystery.
1998 September. After one year of search and investigation the cases are closed. They deem that this “Animalish creature” lives nowhere, it just keeps moving from mountain to mountain, forest to forest. And if so, it is impossible to hunt it down. However, there is no other cases like this in the surrounding areas, and in the country.
1998 December. Screams sound in the Christmas night. People vanish, whole families. No sign of break in, violence. They are just gone, turn into thin air. Twelve families at different locations of town. Within one hour…
1999 January. The tourist centre closes its door for good, but the local sheriff office is overcrowded with old hunters and newcomers. Daily search for those that had vanished and for the creature. All attempts, searches, investigations fail.
1999, 9 September. New disappearances within one night, fifteen people. No one hears or see anything.
1999, 12 September. The hunters manage to find and kill an “Animalish Creature” in the forest. The corpse is hauled in the local hospital, in the basement. Biologists arrive in town to identify this unknown species. According to witness reports, this creature is similar, or exactly the same one that slaughtered people at the concert two and a half year ago. No match with any kind of registered animal type. The closest similarity would be a gorilla as it moved like that, the claws like a tiger’s or bear’s, and the head gives the biggest challenge: multiple eyes on the forehead like that of a spider, mouth circle shaped with sharp teeth, and instead of ears are some kind of gills. The victims were killed with these claws, and huge and powerful arm and paw, and it used its mouth to make some kind of vacuum that sucked in skins, flesh, muscles, ligaments, and it was so powerful that it could break even bones.
1999, 13 September. More biologists arrive in town to know more about this mysterious and so far unknown species. However, when they enter the basement the corpse is gone. No escape attempt, the guards saw nothing. The creature apparently vanished into thin air.
1999, 14 September. A man that vanished five days ago reappears. His clothes dirty and bloody. He can’t speak, his hands shake, and he apparently lost his sight and also his sanity. He is locked in the hospital and must be fed. Doctors and biologists keep checking the poor man.
1999, 15 September. Multiple Margaret-cases, this time from the factory. The manufacturing suspended until the end of investigation.
1999, 6 October. The investigation ends with a failure. In spite of this the owner wants to restart the manufacturing but no one dares to work in the factory. They try to hire workers for extreme amount of payment, with no requirements. Although this would catch anyone’s attention, no one applies, in addition the old ones start leaving the company. The company starts a petition of bankruptcy.
1999 October-2003 July. Nearly four year passes in peace and harmony. Everyone thinks that by killing the “Animalish Creature” the nightmare ended.
2003 August. Three new disappearances ends the logging and the growth of town for good. This time woodsmen vanish. One from the forest, two from their homes. The estate agents close their doors. Moving out starting.
2004 February. The migration rate reaches 50%, the immigration falls to zero.
2004 March. The six-thousand population by now falls to 500. Despite the scary history of town and recent events, the remaining residents, and miraculously three brave new families, don’t want to leave. The roads leading to town are full of cracking and vegetation starts growing in the gaps. Pinewood Shelter starts being a Ghost Town…
2004 August. After one year in peace and harmony, the population, though extremely slowly, starts growing again. The members of local sheriff office train residents and so possessing firearms is now compulsory.
2004, 3 October. A huge earthquake shakes town. Despite the destructive power, the houses still intact, but the roads–– I leave town this day before the main road comes down too.
2004, 4 October. I made contact with the seismologist team. They reported that the earthquake was a separated event, and did not happen on every street and every part of town. They don’t understand this. And …. yes. They found no living soul in town. Where did they go?
2005, 5 October. I lost contact with the seismologist team…
2005, 6 October. (This entry for Mr. Jefferson only) I close the article with this, I hope everyone can read this soon. I try to avoid attention before publishing. Mr. Jefferson, if you read this, please call me to confirm that all details are correct.
It seems the writer collected and followed almost all of the events in town and it was his work of life. He stayed in town as long as he could. Your questions are now: what the hell happened here? What was that “Animalish Creature”? Where did everyone go?
You fold the paper, put it in your pocket, and leave the room.
379.
You open the note and the articles fall on the floor.
There are dates at the top of each page so this really is a diary. Among the articles you find one that is telling the brief history of this town, and apparently the writer didn’t sink into details. The article is just a sample and was not published.
First, you check the entries of the diary. It’s about the Jefferson family’s happy years from 1972 to 1997.
After that the diary cannot be read. The writer’s hand was shaking. All you can read are prepositions, in, on, at, by, etc. and by themselves they make no sense. Or maybe someone else was writing this diary after 1997? The last conclusion fails as you see a signature at the bottom of each page, and they seem to be the same even if they were written with shaking hands. What happened to the writer? Some kind of trauma in 1997?
Then you held the article that was never published anywhere. How did the writer get it then? Maybe the writer of the article, who seems to be a different person, saved this from the publishing company?
You open the note and the articles fall on the floor.
There are dates at the top of each page so this really is a diary. Among the articles you find one that is telling the brief history of this town, and apparently the writer didn’t sink into details. The article is just a sample and was not published.
First, you check the entries of the diary. It’s about the Jefferson family’s happy years from 1972 to 1997.
After that the diary cannot be read. The writer’s hand was shaking. All you can read are prepositions, in, on, at, by, etc. and by themselves they make no sense. Or maybe someone else was writing this diary after 1997? The last conclusion fails as you see a signature at the bottom of each page, and they seem to be the same even if they were written with shaking hands. What happened to the writer? Some kind of trauma in 1997?
Then you held the article that was never published anywhere. How did the writer get it then? Maybe the writer of the article, who seems to be a different person, saved this from the publishing company?
380.
You go up the first floor. The stairs don’t creak, your steps have no sound. There are five rooms on the first floor. Right at your spot you face north, and if the layout was a clock, the room opens at 02:00, 04:00, 06:00, 08:00, and 10:00 or rather north east, south east, south, south west and north west.
You go up the first floor. The stairs don’t creak, your steps have no sound. There are five rooms on the first floor. Right at your spot you face north, and if the layout was a clock, the room opens at 02:00, 04:00, 06:00, 08:00, and 10:00 or rather north east, south east, south, south west and north west.
381.
You attempt to enter the room, but it’s locked. It opens outwards so no chance to breaking in.
You see a mechanical code panel. Numbers from 0 to 9. Next to it on the door someone had written a message with permanent marker but it is covered with some kind of gel or oil. You need something to clean it. (Type the number of the item you wish to use:)
You can try a code:
You attempt to enter the room, but it’s locked. It opens outwards so no chance to breaking in.
You see a mechanical code panel. Numbers from 0 to 9. Next to it on the door someone had written a message with permanent marker but it is covered with some kind of gel or oil. You need something to clean it. (Type the number of the item you wish to use:)
You clear the dirty gel and find a message.
„Dear Dad. I know, I know, you keep forgetting things. And I also know that you spend too much time in this bloody room. We miss you, you know? Therefore, let’s play a little game if you don’t mind. As you can see the lock is brand new. The code is hidden in four rooms. Which ones? I give you a little riddle, I also know you love them. Directions: 06:00, 08:00, 02:00, 10:00. Which level? Find out. What order? Find out. By solving this riddle you gonna move a little that is healthy. And you have to do it every time as you forget the number the other day. Love you. Elizabeth.”
„Dear Dad. I know, I know, you keep forgetting things. And I also know that you spend too much time in this bloody room. We miss you, you know? Therefore, let’s play a little game if you don’t mind. As you can see the lock is brand new. The code is hidden in four rooms. Which ones? I give you a little riddle, I also know you love them. Directions: 06:00, 08:00, 02:00, 10:00. Which level? Find out. What order? Find out. By solving this riddle you gonna move a little that is healthy. And you have to do it every time as you forget the number the other day. Love you. Elizabeth.”
You can try a code:
You press the numbers and so unlock the door.
You turn the knob and enter. At once you understand why the old man of the house used to love to spend time here.
It is an antique office, with also antique furnitures. A statue stands in the corner, and a very old computer on the table. Someone must have been very angry as the monitor had been smashed with an axe.
The old man here and actually anyone could spend long days or weeks here. You understand now why the daughter had played this game and tried to prevent her father from entering. Was it only just so many readable material? Or the old man worked hard? Or played something on the computer? Or… was he afraid? You search the table for something useful. You find a note in the drawer. It’s actually a diary. Newspaper articles are placed between many pages.
You turn the knob and enter. At once you understand why the old man of the house used to love to spend time here.
It is an antique office, with also antique furnitures. A statue stands in the corner, and a very old computer on the table. Someone must have been very angry as the monitor had been smashed with an axe.
The old man here and actually anyone could spend long days or weeks here. You understand now why the daughter had played this game and tried to prevent her father from entering. Was it only just so many readable material? Or the old man worked hard? Or played something on the computer? Or… was he afraid? You search the table for something useful. You find a note in the drawer. It’s actually a diary. Newspaper articles are placed between many pages.
382.
You try to enter the room, but it’s locked. It opens outwards, so no chance to break in. You eavesdrop a little bit but hear nothing.
You try to enter the room, but it’s locked. It opens outwards, so no chance to break in. You eavesdrop a little bit but hear nothing.
383.
You enter the room that seems to be a bedroom. The bed is made but dusty, the wardrobe full of elegant and expensive suits. The window faces the street, you see nothing but the fog. And…
You believe you saw somebody at the gate, but they turn away and walk into the fog. By the time you run out the stranger might be hundred metres away, so you give up this plan.
You are about to exit the room when you see a number and message on the inner side, written with permanent marker.
“One of the code is “3”. Keep going, Dad.”
You enter the room that seems to be a bedroom. The bed is made but dusty, the wardrobe full of elegant and expensive suits. The window faces the street, you see nothing but the fog. And…
You believe you saw somebody at the gate, but they turn away and walk into the fog. By the time you run out the stranger might be hundred metres away, so you give up this plan.
You are about to exit the room when you see a number and message on the inner side, written with permanent marker.
“One of the code is “3”. Keep going, Dad.”
384.
You enter the room that seems to be a bathroom and toilet together. You search the room but find nothing useful. You exit the room.
You enter the room that seems to be a bathroom and toilet together. You search the room but find nothing useful. You exit the room.
385.
You enter the room that is a mini gym with weight-sets, huge mirror, on which you see a message.
„Dad, here is a code. Find out which one this is. “1”. I help you a bit, this is neither the third, nor the first. Got it? Having fun? Love you.”
You enter the room that is a mini gym with weight-sets, huge mirror, on which you see a message.
„Dad, here is a code. Find out which one this is. “1”. I help you a bit, this is neither the third, nor the first. Got it? Having fun? Love you.”
390.
You go up to the second floor. The stairs don’t creak, your steps have no sound. There are five rooms on the second floor. Right at your spot you face north, and if the layout was a clock, the room opens at 02:00, 04:00, 06:00, 8:00, and 10:00 or rather north east, south east, south, south west and north west.
You go up to the second floor. The stairs don’t creak, your steps have no sound. There are five rooms on the second floor. Right at your spot you face north, and if the layout was a clock, the room opens at 02:00, 04:00, 06:00, 8:00, and 10:00 or rather north east, south east, south, south west and north west.
391.
You enter the room that is a bedroom. The bed is made but dusty, next to it a night table, and a wardrobe in the corner. A huge mirror stands at the left corner. With a permanent marker someone had written a message on it:
„Come on, Dad. Getting closer. Here is the third code: “6”. Keep going.”
You enter the room that is a bedroom. The bed is made but dusty, next to it a night table, and a wardrobe in the corner. A huge mirror stands at the left corner. With a permanent marker someone had written a message on it:
„Come on, Dad. Getting closer. Here is the third code: “6”. Keep going.”
392.
You enter the room, but it’s locked. It opens outwards so no chance to breaking in. You eavesdrop a little bit but hear nothing.
You enter the room, but it’s locked. It opens outwards so no chance to breaking in. You eavesdrop a little bit but hear nothing.
393.
You enter the room, but it’s locked. It opens outwards so no chance to breaking in. You eavesdrop a little bit but hear nothing.
You enter the room, but it’s locked. It opens outwards so no chance to breaking in. You eavesdrop a little bit but hear nothing.
394.
You enter the room. You see a bed and a night table. The window faces the garden. Next to the window on the tapestry, someone had written a message.
„Well done, Dad. So here is a new code, “9”, which is actually the last.”
You enter the room. You see a bed and a night table. The window faces the garden. Next to the window on the tapestry, someone had written a message.
„Well done, Dad. So here is a new code, “9”, which is actually the last.”
395.
You enter the room that is full of furnitures covered with white blankets. You search the room for something useful but find nothing.
You enter the room that is full of furnitures covered with white blankets. You search the room for something useful but find nothing.